Looking around, it seems like the biggest complaint about SPAZ is the grindiness.

I don’t have the patience to watch gameplay videos and can’t find a writeup about Starpoint Gemini 2 that really explains how the game plays, especially the combat. Does the combat take arcade / reflex skills to be successful, is the combat more tactical, is it more MMOish - such as using abilities that have cooldowns, or is it pretty mindless clicking? I think for me to enjoy it it either needs to require some type of arcadeish or Dark Soulsish skill or require some brainpower. I get tired of clickfests like Diablo/Guild Wars 2 combat fairly quickly.

It’s more tactical/naval, like Starfleet Command.

SPAZ reminds me very little of Escape Velocity—the nearest to an Escape Velocity (well, an EV:Nova) experience being developed right now is Starsector. SPAZ was kind of like EV’s combat, but shallower and, for me, less exciting.

Any idea if Starsector is any good? It looks pretty cool.

What’s the learning curve like?

I love it for the combat, the art style, and the sound. It’s not quite a whole game yet, though—the random battles are a lot of fun, but the sandbox campaign isn’t there. Looking at the dev blogs, I feel like the next update will be the first time I’d recommend it as an experience on that front. We’re expecting the trade and faction relations system, and that should be enough for the modding community to run with until the official campaign setting is all there.

It goes for a tenner right now. If you’re really into the idea of top-down space combat, I think it’s your best choice, and you may as well get it now. If it’s the idea of top-down space combat within the context of a dynamic universe that has its hooks in you, probably best to wait a bit.

Right now there are pop-up textual tutorial panels that give you the basics. If you’ve played either Freelancer or Starfleet Command you should pick it up fairly quickly.

It’s basic and fun but insanely incomplete.

Starsector is the foundation of a very good game. The combat is works very well. You can customize your ship in interesting ways. There is some support for having friendly ships (although last i played it, it was still more effective overall to just go it alone since the AI would get in your way).

As others have pointed out though, it is missing a campaign.

Still, nearly every major update they do, i spend about 5+ hours powering through the game’s current content until i have a top level ship.

There really is not much of a greater feeling than being in the huge, low tech, heavily armored dreadnought, using your afterburners to speed in to the middle of the enemy fleet and then unleashing hell in the form of dozens of small ballistic weapons and a smaller number of insanely large ones. Just the thudding booms as your main guns fire huge shells at everything around you is hugely satisfying.

You basically just described my ideal space game. I’m sold. Looks like I know what I’m going to be doing all Labor Day.

Infinite Space 3: Sea of Stars is PWYW at the moment. Is it worthwhile?

Where?

Whoops, that was supposed to be a link. Indie Game Stand. https://indiegamestand.com/deal/

It’s still early access, but it’s fun, especially if you dug the earlier games. A lot is still missing though, but I’ve enjoyed my time with it.

anybody heard about this? It looks crunchy…

Hah, I was just informed of it yesterday. Crunchy indeeeeeed. :)

Lovers in a Dangerous Spacetime looks pretty neat, if only tangentially space-related: https://www.youtube.com/watch?v=QWRW2YKEE5o

AI War: Fleet Command + The Zenith Remnant, Children of Neinzul, and Light of the Spire DLC is in the latest Humble Bundle for the $6 tier.

a) Worth $6?
b) Is this particular version the latest? The best?

a) Play the demo! (I find it unplayable, but many love it)
b) No, it’s had many many additions since then, the full collection is often on sale for $8.

Thanks!