Space Pirates and Zombies 2, now with more neon!

I think there is a tractor beam key. Have not tried it yet. But I assumed that it would work in combat.

Also after every battle on the strategy map, left click on yourself and you will see a “Salvage”. Click on that. You will see that you the owner. You can salvage parts that you may have missed in the initial post-combat salvage screen. I got escort ships and cores this way.

Oh in the ship customization screen, if you hit “tab” there is a “remove all parts option”. Helpful!

You can use the tractor beam with left control like on the ship customization mode screen, but it seems to want to connect it to yourself NOW. i couldnt figure out how to just put it in the hold.

I could see these items in the battle but they were not present in the salvage screen. Maybe because i didn’t start the battle.

It is depressing that you still have the same ship design as the game starts you with. I had hoped that eventually your ship becomes something other than an extremely long gunship with broad side guns on one side and missiles on the other.

I’m only at level 9 supporting 6 cores. I think we can reconfigure it as a triangular ship to bring more weapons to bear on the front. Or even as a 3 forked prong. But the single line seems most efficilent with my small nimber of cores.

Edit: I have reconfigured to have all projectiles. Very good against main ships but very bad against fighters. Relying on my own fighters against them.

Yes, my experience has been that the long line is the most effective as well and i’ve heard other people say the same.

I REALLY hope this eventually changes and we don’t end up with ships 20 cores long, because that would be dumb.

Cores need to eventually gain the ability to have turrets/special things on them or the ship customization in this game will never gain any depth.

I am thinking whether we can do a long horizontal line and fly away from the enemies making them chase us while giving them full “broadsides” equivalent of rear shooting weaponry.

Will try it out and see how it performs later when I get home to spend more time on this.

Edit: Am getting omni weapons where possible since their coverage seem to enable the cannons to track even to the other side. Then when we “tilt” the ship, the weapons LoS will then enable the guns to fire.

Using keys to control weapon group.

Ok, I mucked around with the configuration and it seems that I can make a horizontal ship after all!

But my parts are all wings which means I can only attached them at the 2 ends of the horizontal ship.

Now I need to save up for a LOT of engine parts and head parts and try out the design where all my rear guns can be used while i fly away from enemies!
Can be interesting!

From the looks of it, an I-shaped horizontal design will probably prove viable also since the 2 ends of the I-shape can hold more weaponry.

When you see floating modules and parts after a battle, you can go into topdown mode (Press “C”) and use the “left crtl” key to tractor the modules onto your ship.
This gurantees that you get those modules. You can detach your own parts first (dont worry, you get to keep your own parts), if you have exceeded your maximum.

I got the mission to join a faction. After that, I was just following some high level people around the vicinity of the bases and when a war broke out, I just picked and chose the battles carefully.

See what I got! A part that exceeded my level requirements!

As I wrap my mind around the factional game play, it’s getting exciting. Now I have a mission to build a base. Saving up money to do it. And having a extremely expensive part drop for me that is above my level requirements helps a long way to get the cash to do so!

The goodies dont end. The last fight where I got the awesome part have 2 additional modules for me!
SPAZ1 definately does NOT have the loot awesomeness that the new SPAZ have =).

Ah… now things start to make sense…
Medium parts require 2 connection points! That will mean that we’ll need to reconfigure the ship to have 2 accessible connectors to a medium part.
No more super long ships!

And I managed to get the scrap (5.5K), thanks to the modules and that awesome missle part, and built my own base!
I picked a spot with 3 harvest spots. 1 Rez and 2 Goons. That way, I wont offend anyone anymore when I harvest! Yay!

Now that I have a base… I will need to somehow convince my faction to invade the blue faction next to mine…

I can’t really agree with this based on what i’ve personally done or heard others do.

When you got a new weapon or ship in SPAZ1, it actually meant something and changed things a lot. In SPAZ2 the items seem very generic and the differences don’t seem great. You also seem to mostly just buy them from random planets which is… bland.

From what i’ve seen, this game does NOT recapture the fun of looking for perfect items from vendors that was present in space rangers 2.

I am not sure if you guys have nostalgia tainted thing going on.

In SPAZ 1. I remember distinctly that there is ABSOLUTE zero loot. Only plans. So SPAZ 1 involves going to around looking for that particular ship to kill, get it 3 to 4 times and that’s it. Nothing more. Or destroy bases for the plans, that’s about it.

Here I just experienced getting drops that propel me much farther ahead. Which I though was really nice. It’s something SPAZ 1 never had. And I was not even actively looking for it. It just happened, which is kinda of great.

EDIT: I’m not that far into the game yet, have quite a lot of life to go about that takes away my gaming time. But I just gained access to sniper weapon that double the range of engagement and a pulsar type cannon. From the arenas, the other weapons like blackhole generators and torpedoes exist as well.

So my take is that the weapons are not yet unlocked.

Which brings me to “Story Mode”. I am recommending people trying this not to start in the story mode. Since a lot of things seems locked behind the progress cap. The “Sandbox” mode offers a lot more exploration possibilities from what I read in the Steam discussion forum.

I’m planning to restart a Sandbox game since the Story mode will probably be tweaked a lot more to smoothen out the progression. Based on Murbella’s reaction, it seems that the game features are not exposed rapidly enough to engage players.

I would call the ages I spent shop scumming in Space Rangers 2 a number of things. Fun is not one of them.

So cicobuff loves it and Murbella hates it so far. Fair enough.

I haven’t played enough to have a real opinion, but so far I like it.