Space Pirates and Zombies: things that make you go boom

Title Space Pirates and Zombies: things that make you go boom
Author Brian Rubin
Posted in Game diaries
When May 16, 2011

Do you like the smell of adventure...in space? Of course you do. See that big ship up there? That's the Clockwork. New ship, good ship, gonna get us out of this backwater mess of a Sol system and explore the universe, it is..

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Link to the game's website, because I could not find one in the article and had to manually search for it like some kind of primitive ape:


Thanks for the impressions, grabbing demo now.

Link to the game's website, because I could not find one in the article and had to manually search for it like some kind of primitive ape:


Thanks for the impressions, grabbing demo now.

Dang, sorry, totally forgot about that!

Loved the demo, looking forward to the full release and more diaries.

I'm trying to avoid the forum thread because the beta still doesn't work on my PC, and you're now posting on the front page about it. There is no escape! (velocity?)

Sorry krok, just head over heels for this game. ;)

My favorite space game is X3 Terran Conflict, even though I never really figured out building vast complexes, and never got back into it after failing to learn how.

They recently announced a new game in the series, X Rebirth. Can't wait.

If X Rebirth has more of of the fun -- of which there was very little -- and less of the grindy suck of the previous X games, I'll be all over it. ;)

If X Rebirth has more of of the fun -- of which there was very little -- and less of the grindy suck of the previous X games, I'll be all over it. ;)

Turn based combat is much better than real time combat. Your turn.