Err, what do you mean by this?
As for Tomb Raider, I think it was significantly better than any of the sequels I’ve played, but I never won the game because like others, the momentum petered out. It’s just “eh, pretty cool, but that’s it” for me.
I’m not under the impression that Tomb Raider is a terribly long game, but I thought it might be good to make it even shorter. Sometimes the amount of traveling around and exploring in dead space could get very prolonged and suck whatever tension was building up out of the game. I stopped playing somewhere around this part where I was being hunted by some guy and had to make a series of difficult jumps around a canyon…I think, its been a while. :?
The whole T-Rex scene never jumped out of me as being terribly great; it reminded me of a whole gaggle of other “boss” encounter introductions (most reminiscient of Ocarina of Time’s Gohma encounter actually…) but the actual fighting of it consisted of simply a tense stand off with jumping backward and shooting guns. In other words, there wasn’t much to it when it actually happened and I was a bit disappointed. Tomb Raider had that feel a lot. That “Hoody doody…nothing to see here, jump, jump, ooooh, dark caves and somber mood, AH! An enemy! Shoot! Shoot! Jump and shoot! Waaaaaa, don’t eat me! Oh, you’re dead, hoody doody…nothing to see here, oooh nice ruins, jump, jump, oooh, quite quiet in here, AH! An enemy! Shoot! ShooT! Jump! Jump and shoot! Waaaa, don’t eat me! Oh, you’re already dead…”
Also, the controls (I’ve played it both on the PC and the PSX) were alright, but they could have been so much better, compared to its 3D contemporaries at the time, it really wasn’t a standard that should have been copied…especially the swimming controls. Though it was rather lovely to be able to shoot and jump and run at the same time, it offered a very “I’m an action hero come to life” feel. I just think it was kind of aiming for that Prince of Persia/Another World feel with its control and completely missed the boot by making it too stiff. After a while of those two aforementioned games, the short lag between animation and control became second nature, but never in Tomb Raider. I remember thinking, “Why is it Super Mario 64 has even more complex environments and yet its so much easier to control?” Especially one of Lara’s jumps, you had to do a special something to get her to hold on to things, I don’t think it was automatic, and I remember being so, so pissed whenever I couldn’t pull it off just right, 'cause she’d drop to her death or lose a great deal of health often.
Overall, though, it carried off the whole “tomb raiding” gig very well and featured quite an exotic setting and gameplay that roughly equaled it. It wasn’t bad, but I’ve long wondered what would have happened if the series had stayed with the original designers. And in that original game, Lara Croft was a lovely character.