Hi!
I’m developing a new turn based strategy game called Special Space Force, or SSF for short. SSF is an army management simulator, which will feature a narrative combat system that generates a story transcript of the events that occurred in a battle. The player will take on the role of the Commanding Officer of a special forces regiment, designated to a sector of space that they will defend and protect, or conquer in the name of their faction.
So far, I have a prototype of Special Space Force, and it’s looking pretty good!
Some Gameplay footage and the BitSpark You-tube Channel
I currently have closed testing going on for the game, and am looking for more people to get involved! If you want to help out a new developer, or just want to try out the prototype I have an maybe find a bug along the way, head over to the website (listed at the bottom) and join our discord group (at the bottom of the homepage)!
In it’s current Prototype Stage, Special Space Force offers -
· An in-depth Force and Fleet management screen
· Customisable troopers with modding compatibility
· A custom generated Sector Map of star systems and planets
· Voidcraft capable of transporting troops around the sector
· A template system for creating your own force and fleet layouts
· Moddable voidcraft, planet biomes and Alien Races
I hope to be able to include all manner of things, however the main planned features for it’s release are :-
· A unique Narrative Combat System that takes input data and outputs a story transcript of what happened in the battle. Eventually, the user will be able to interact with the battle as it happens, or let their commanders deal with it if they trust them.
· A Galaxy of empires of which your sector represents just a part of. Who you will have to fight will depend on many factors, and not just ones from within your own sector as your empire strives to gain the goals you set it in the game generation.
· A mod compatible threat based spawning system, which spawns “threats” the player has to counter. Should these not be dealt with quickly, they can grow and snowball into much more difficult threats later down the line.
· Full research and tech trees for all items that depend on your faction’s overall tech level. You won’t be able to unlock tech that your faction hasn’t completed fundamental research in yet. However, there are many lines we can take this down, from armour and vehicle parts all the way to bionics and genetics.
· A full tutorial/story campaign that exits into a set galaxy, designed to be balanced and fair.
I hope to be able to take this game to market, but right now I just need to get testers and get the word out about it’s existence!
If you made it all the way to the bottom of the page, you might as well head over to the BitSpark website and check out the rest of the game screenshots!
Thanks for your time reading this, if you have any questions at all feel free to ask them in the comments! (Also If this post is not allowed please delete!)