So, I have 6 hrs in now. Enough to have some sort of opinion.
The rpg part is light, but works ok.
The camera rotation keys suck.
The rts part has some good ideas, e.g. not controlling workers directly. That’s great.
Ditto sectors, also cool, gives you something directly to fight over.
Less good is the fighting part. Disposable, trash soldiers, fighting in a mob, no formations. It’s like they’ve purposely gone backwards here.
I’m no developer but would it have been too hard to lift the Kohan system? That had less micromanagement, less mad clicking, and more strategy, and naturally developing lines of battle.
it’s 2 inferior halves smooshed together to make an okay whole. I don’t think there’s any other game that does what this does right now, so congratulations on THQ taking the risk, and congrats on the polish. They’ve clearly taken alot of time and effort to create the environment, the characters etc.
Shame that once I finish with the campaign, I’m unlikely to ever play it again.
I haven’t looked at the skirmish part yet, but the consensus among friends is that the factions are literal copy paste jobs? I recall the first spellforce having different resources to use, and losing a fight with elves because I ran out of lenya. I also recall horrible lassoing of workers so there is that.
So, not 2 steps forward and 1 back and more 2 steps to the right, and move other stuff to the left?
Edit: well this made me laugh, so that’s a plus point in their favour.
Edit: Well I’m in probably my first real large fight, and it shows up the bullshit rts part of the game. There is no strategy to the units other than clump them and focus on one other unit at the same time. All your melee will group around a unit and all your ranged will form a crescent around them.
Formations are non existent.
It’s terrible, and really gets exposed when you have a large fight in multiple sectors, because you as a Human only have so much control, and while you’re busy fighting off the literally endless hordes of AI (which is total bullshit because they have fewer sectors than me, but somehow have more and better troops? ) your heroes just died.
Like, honestly, this can’t be an oversight, and must therefore be by design, and therefore, in my book, bad design.
Take a game from 1999 and it has more strategy and better unit control. Like, seriously. I said it earlier, but they could have, and should have, taken the system from Kohan. You had regiments there, and, the pace was much slower, so you could actually do stuff.
Here the pace is fast and there isn;t much to do. it’s just numbers.
strategy part is terrible.