Spellforce: Conquest of Eo is like Age of Wonders and Thea made a baby

Thanks for the tip! I hadn’t realized that some buildings have reputation yields, even though the map makes clear that some do.

I’d like to see the Planetfall system where you can autoresolve and then if you don’t like the results you can choose to play manually. I like that the game tells you who is at risk of dying if you autoresolve, but I’m still very hesitant to lose anyone.

Well shit, I’m 12 hours into my Artificer first game and I JUST realized that you get lesser/greater/whatever is higher glyphs not by increasing how many essence dots you put into the glyph but by what metal base you’re using! I guess that explains why sky iron only has one more dot than the copper, that isn’t the important thing its doing. Well that’s going to open up a bunch of new glyphs that I just assumed were not craftable.

Another discovery I made while playing today is that you can edit your units by clicking on them in the pre-battle screen. That gives you an opportunity to equip items or glyphs or do any level ups based on the enemies you are going to be facing.

Does anyone have advice on how to keep the circle mages happy? I tried to do the few quests they gave me, but that was not enough. Now I have two mages attacking me and I think it is only a matter of time until I die.

Is there some strategy to not pissing them off?

Did you enter the domain of one of them with units, by any chance? Or have any of your domain(s) encroach on one of theirs? That is supposed to piss them off.

Honestly for circle mages i just try to stay away, relocate if you have to.

Qui k question, im max relationship with the starting city, but still csnt seem to hire two workers in order to acheive room expansions, do I have to hire them at sevenkeeps?

Hey welcome!

Nope. They came to me. First was a necro guy who told me to stay way, which I did.
2nd was an orc guy who said something unfriendly to me (he was in my territory, and I do not know where his territory is), then promptly attacked one of my apprentice huts and took it over.

He then started raiding another hut over and over taking 10g and 10m every 3 or 4 turns). Then he claimed one of my nodes and attacked my main tower (even though I was not even at cold war status at this point). As I did defeat some of his armies, this only made him dislike me even more.

Then the necro guy, who I had not heard from in a good while suddenly declares wars and then started sending a bunch of armies into my area capturing stuff.

Now I have orc armies and undead armies causing all sorts of trouble.
I just fended off the 4th attack on my main tower which took 2 armies to take.

Maybe I should just start over. I do not feel like I can do much because of the constant attacks.

I am playing on Normal difficulty. Is that what everyone else is playing on? The default was one lower difficulty.

I’m doing the first game on the default. Build up my confidence (hopefully :)).

I am going to start over on Explorer difficulty as a necro. Ill try and not range too far in any one direction, maybe that will keep me somewhat safer.

Yeah honestly, i try to just stay as far away as possible. Circle mages are very unforgiving though. Also i found the tab in town to hire workers, I feel like an idiot haha.

I’m also on Explorer so that’s maybe the difference with people having a much harder time.

Very interesting. The circle mage that came to visit me was a female bard. I chose the most friendly and courteous of the 3 dialog choices and she was pleased. After a few more visits I ended up with a friendly relationship with her and her faction. I haven’t seen any others. It must be randomized from game to game.

The first thing I noticed is that all that enemy stack sizes are like 1/2 of “Normal”
The second thing is, that the negative reputation gains are also half as much.
Third thing: Auto resolve is so much more forgiving. It was almost never a heroic victory on normal difficulty. Also the damage you get is so much less too.

DasTactic has been playing the game for a few days, I think he’s making a series. He said he thought it was good, and he really likes the combat. He doesn’t like that the maps are not random. I’m watching him live stream it now.

Honestly, the no random map/single map thing bugs me less in practice than what I’d think on the surface. Having the geography be the same but the location of everything except for the cities be randomized might make for an interesting second playthrough where I have some ideas of where I want to go but with the experiences along the way not being the same. Like, if they never make a random map generator or additional maps I’ll still buy any DLC that adds more of the content that goes on the map.

I saw on their Discord that it’s always the same circle mages every game but their location each game is randomized.

This makes sense. I had a worker harvest something in Rohen’s domain and he got mad every turn but he still hasn’t started attacking me.

I’ve fallen into the habit of pretty much always taken +health options when available on level up. Can anyone make a compelling case for not doing that?

heal pots arent that expensive and provide 3 green

Is selling ingredients harvested from the world map something that only Alchemists can do? Is there any way for Artificiers to sell ingredients too?

Playing as Artificier, I have dozens of various one color dot ingredients with which I can only really make Glyphs that I have less interest in. I would love to be able to sell a bundle of the lower quality ingredients, or even the Glyphs I make from them, but as far as i can tell, there is no way to sell them.

How do Alchemists sell stuff?

There are upgrades that should be much better in the long run, e.g. allowing a third glyph, class specialization with a new ability and other cool stuff I had to look up : ) I tend to choose +health from the standard options as well.

p.s. Such a fantastic game! Only some of the artwork and the presentation of combat could be a lot fancier but overall I am so happy how it turned out.

My artificer has the ability to sell on the inventory screen.

My tower has a glyph smithy, a study, and a workshop. I don’t know if that would impact it or not. I didn’t see anything mousing over them rooms.

Artificer can always sell from the Inentory Screen, which can be found in the top left icons.