Decided to get this instead of AoW 4 because of all you guys and am loving it so far!
My first game is on balanced with Gillyshire as starting location, because I wanted to see if this game pushes back (too many 4x games don’t). Like @TurinTur my relationship with one of the circle mages escalated to war quickly, and a Titan stack came to attack me by week 16. Fortunately, I managed to summon a fire Golem just in time! A paladin was my only other T3 unit, but I found a way to prevail, losing only one unit. I am in week 34 or so now, with two circle mages defeated.
Some observations:
The glyph crafting gets annoying quickly. There should be an automatic way to match your stock of ingredients with your known recipes. Even with all the filters, finding the optimal combination of ingredients for a given recipe takes way too long!
I am fighting way too many battles because the autoresolve is so poor. It often gives me decisive losses where I don’t lose a single unit fighting manually…
The corrupted glyph of pathfinding (+3 speed to all other stack members) is ridiculously powerful. I have 3-4 of these bad boys in each of my main stacks. As speed affects both strategic movement AND within combat movement, my units can move 8-11 tiles with one action. Makes flanking and everything very easy!
The second wind enchantment (revives a unit within combat) is very strong, as units resurrect with full health. So you can use it with fantastic units (that don’t regenerate easily). It effectively increases your stack size way beyond what your opponent has…
The cleanse debuff skill is crazy good because it is a free (!) action limited only by available mana. My apprentice and my paladin have it and I use it excessively!
My lvl 15 alchemist blows away undead stacks in no time. White bombs are excellent.👌
At this point, wrapping up my game feels like a bit of a chore. All my fights are easy when fighting manually, but the autoresolve will lose all my units. Defeating the first circle mage was hard, defeating the second one was easy and the third one (the undead guy) will also be easy because I have lots and lots of white damage and enchantments specifically targeting undead. Are there any end game events that I can look forward to that up the difficulty?
Anyway, great game and definitely a breath of fresh air in this genre!