Yes, that is my impression. Continuous action where you set up a schedule for your characters and they follow it (study in the morning, craft in the afternoon, etc.) pausing often to send groups on various missions such as exploring, and to address messages/events such a prospective disciple has arrived at the gate, and taking specific actions of your own such as casting a particular spell or deciding to add a particular room to the spire.
I would have imagined the flow to be somewhat like CKII, but the decisions you make more similar to those in King of Dragon Pass. There is a map, but you yourself do not travel on it, you send groups out on missions to explore, bring back resources, etc. It seems to me that, like Dragon Pass, there is a lot of attention to artwork representing these distant places, but it is static, not walking through the lands.