New patch notes.
The Sting Ray is getting a buff:
- Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
- Extended firing duration by .5 seconds when the gear ability “Special Ability Up” isn’t being used. (Firing duration when using the maximum amount of “Special Ability Up” remains unchanged.)
I miss the Killer Wail, and the Sting Ray is bundled with most of my main weapons so: sweet!
Ink Storm–which I’ve warmed to recently after realising that inking your patch in Ranked is very important to prevent getting totally locked down–is also getting a buff.
I’ve kind of fallen in love with the Splat Brella. It handles very differently to all other weapons so takes some getting used to. It’s like a shotgun but you have to get your aim just right to splat inklings reliably. Mobility and foresight is essential because its range is short but its defensive capabilities are crazy when you open the brolly up. It can protect you while also being something to push back/splat inklings and ink a path forwards (something that’s allowed me to carve a route straight to the pedestal on Rainmaker before picking it up resulting in a swift and unexpected win). The Sprinkler sub and Ink Storm special means that the enemy will always be fighting against a tide of ink encroaching on their turf. It’s a proper facilitator and support weapon.
Another thing that works in its favour is that it’s such a rare weapon to see in games that folk don’t know how to deal with one, which is fun itself. I was up against this one Brella user last night, we kept getting matched against each other on Splat Zones and it was really fun getting into fights against them because we were both trying to outwit each other, flanking, juking in squid form, defending, falling back, tossing Ink Storms and Sprinklers into the mix.