People seemed to have some serious hate on for the game on some other sites I read, and I think Ubi saw that and was like “ehhhh not yet.” and decided to polish it up a bit more. It wasn’t looking like a Splinter Cell game, it was looking like something more akin to a Bourne game, which is not what Splinter Cell is about.
I remember the gist of it being about hiding in plain sight, levels with high populations, outdoor, etc. The very very very old footage and screenshots I saw made it look like you played a homeless Sam Fisher wandering around an area with all the “realism” of a Tony Hawk level, i.e. you can tell what it’s trying to be (some outdoor park), but it’s very painfully clear that you’re really just in A Videogame Level.
I have a feeling Assassin’s Creed made someone think twice about where they were going with SC.
Chaos Theory is a perfect formula – why not stick to it? I can understand the anxiety of being too derivative, but it was only until Chaos Theory that the level design became consistently good enough to really enjoy the stealth; SC1 and SC2 hardly count in my book.
If the rumors of Sam Fisher’s original voice actor stepping out are true, on the other hand, they should really just reboot the series.
Michael Ironside is great but he doesn’t define Sam Fisher for me. TBH, while I enjoy the Splinter Cell games (mostly), I don’t find Sam Fisher to be a particularly strong character anyway. He’s basically just John Clark without being John Clark (…and I don’t really have a very specific vocal/visual image for Clark since they use a different actor to play him in every movie adaptation).
Part of my fascination with “SC” was / is the use of advanced technology.
Stripping Sam from that (unless his suit found the way to the black market where he will have to outfit himself in Conviction) makes the concept way less sexy to me. I hope they changed course when they went back into the planning which caused the delay.
My money is on “Velvet Assassin” right now that should come out in May / June (though it was delayed for some time already) for my “stealth game” fix.