Don’t give up on those design docs yet, you’re right, and there are going to be a bunch of multiplayer modes, and yes, it does scale arbitrarily on the sniper side. I’ve had 6 people watching the sniper view trying to spot the spy, sometimes with the person on the controls not having a clue, and the people in back figuring it out, and then trying to decide if they should say something, and then the spy player notices that the people in back have figured him out and he gets all nervous and starts making mistakes. :)
There will be modes where there are multiple spies that know about each other at the party and are doing co-op missions, multiple spies that don’t know about each other, so you might see another partygoer bug the ambassador and be like, wtf? I’m even considering having drop-in/drop-out without announcements to the current players, so somebody new walks into the party, are they a human or npc? Not sure if that would be madness or super cool yet. Needs playtesting.
Split screen in the same room is somewhat problematic, though. :) I’ve actually got a background design thread going about what a hotseat design would feel like. It would obviously have to be turn based, and the real-time aspect of the current thing is pretty important to the feel, but I’m considering it.
Of course, if I successfully figure out hotseat play, then async turn based play is not far off, and then I can do SpyPartyVille and sell different colored cumberbunds with microtransactions, which is obviously my real goal here.
I actually want to try to get a group of people together to play The Ship as research, so count me in. I can’t do it until next week, though, but yes, I’ll post here and we’ll get something going.
Yeah, I don’t usually mention the inverse Turing test aspect of it unless the audience is technical, but some people figure it out. Occasionally somebody will say something like “yeah, but you’ll have to make human level AIs which is impossible”, and then they realize it’s the human who has the tough job, not the AI. :)
Chris