Stadia - Google's vision for the future of gaming

Haha dumb fucks who thought the useless “no patching” would outweigh the harm of relying on the data center to be updated

This isn’t so much about the data centre, it seems, but rather Google being publisher and developer, and having canned all the developers.

Well, I was referring about not being able to patch a non-local copy at all but yeah, firing the devs themselves is also something shortsighted Google would do.

Well, any remaining illusions about basic humanity in a professional environment went away. Especially the “you need to grow up” vibe when they are called out.

Obviously this was particularly bad. But it did teach me not to rule out utter deceit.

How do you run a game service if you can’t update games on it?

Is that a zen koan?

They have the ability to update games. They just fired the people that would write the updates. Duh!

Huh - I didn’t realize Google actually owned this dev until this came out.

I mean, reading that story, it’s like the exact reasons you should never want to be locked into a cloud service like that with your “purchases”. It’s an advertisement for never signing on to something like it ever again.

I guess it’s misleading to think of Stadia games as “PC games” even though you play them on PC. It’s far more “you get exactly what you see” since you don’t have the same ability to hack things with the files on disk. I guess it’s kinda obvious but also no mod support, no tweaking hidden settings in obscure datafiles, etc. You have to consider much more like a console game…which I guess is the point?

I thought the intention was you could play it on anything that could access Stadia, PC or otherwise. Like everything else though, making sure people actually understand a product beyond the marketing hype seems to be an afterthought here. Also, no platform should rely on their end-users to fix their bugs anyway, so firing everyone would not really be part of any pitch.

I guess I’m used to having the option to run bleeding edge mods where intreprid folks hack in all sorts of things. I don’t use them half as often as before, but crazy random mods is definitely part of the PC game experience. This connected/online business just makes it dicier - gotta be careful you don’t mess up your official accounts and all that when you’re trying to play the special Thomas the Tank Engine boss.

Firing the game devs but also being committed to Stadia - talk about mixed messages. I guess the cynic in me is probably thinking they were going to give it all up but realised they have to continue to support it officially due to already signed business agreements.

There are a lot, a lot of reason why I don’t believe Stadia or services like it are some inevitable future… mods is one of them. Private servers is another. And that’s assuming the tech can actually be on par with everything else which appears not to be the case. But hey I’ve been watching guys in the industry as well as enjoying the industry convince themselves that everyone wants the SAMETHING followed by them scratching their head when that’s not actually true.

I am sure there is a market for this, but there is nothing with this Google experiment that has said it’s even close to some universal want.

Mods for console games prove they’re possible inside a walled garden. You don’t get the same freedom as on PC where you can do nude mods, etc, of course. Private servers are obviously verboten.

Streaming is still the future for mainstream gaming, it remains manifest destiny. It just won’t be Google leading the way. At this point that looks overwhelmingly likely to be Microsoft.

We’re not talking about a walled garden stores. My console still… downloads. It’s my copy on my device. We already have several of those. This is different. I don’t recall any Playstation NOW games that let me play with fan made mods that actually fixes issues the devs never got around to fixing.

True enough, but there’s no technical reason why they couldn’t do all that. DLC is, in essence, a mod.

So, any modder will have to buy a second copy on PC, because uploading your mod to test will both be slow, and a serious security no no, so it’s not happening. Also, no developer will test every single uploaded mod, or run the risk of infringement for the tiniest of homages. Modding outside of popular PC mods while the game is still making money is a not going to happen.
Streaming may be as popular as MMOs or as unpopular as VR, but, either way, it’ll be something else I can happily keep ignoring (other than interest just because it’s tech).

They’re not going to want to support it, and it might be a little odd to take someone else’s work, throw it on your servers and what, tell other people they can use it? I mean that would be the devs, publishers, whoever is maintaining those servers in between a most free flowing relationships between gamers and modders. I mean the last time someone tried to do that, and throw some money in to support that work, it blew up in their face. That unnatural relationship just created a lot of… problems where it didn’t need to be.

Like I said, I do think there is a market for Stadia and what it offers, but the tinkerers, the guilds that maintain servers for their massive group and custom wants, the modders who pump out like a 1000 mods for Rimworld, the Sims where you get custom skins for decades because people don’t come in just 4 shades and it took the company years to care about that… all that stuff matters to people.

But is there some guy or streamer who wants to play his games on anything even in the middle of an airport or doesn’t want to drop 2k on a rig and hassle with compatibility issues and failures… sure they’re out there.

I think there is a big market for both. There are a bunch of people who will always want to have a local copy so they can do with what they want to it, mods, private servers, etc. I think there will also be a bunch of people like myself that for most games don’t care about any of that and love the idea of just streaming something to play it. I’ve been messing around with xcloud recently and love it. I find it really cool to just click a button and be playing a AAA title on my phone or tablet while I lay in bed. I don’t have to wait and install 80 gigs of data, I don’t have to worry about how it will play on my aging system, it just works.

I’m gonna be the “Well, actually…” guy here and note that Battlefield 4 had private servers on consoles. It was partially due to them wanting to hit PS4/Xbox One launch, but they’re still in use today!

What DICE seemed to find from that though was that private servers and consoles aren’t the best mix since they’ve had DICE servers be the main base on consoles with BF1 and BFV. They do offer Community Servers and just recently added them to BFV although they’re not persistent. It’s only up as long as you host it. Still, it can be a thing on consoles.