I thought the intention was you could play it on anything that could access Stadia, PC or otherwise. Like everything else though, making sure people actually understand a product beyond the marketing hype seems to be an afterthought here. Also, no platform should rely on their end-users to fix their bugs anyway, so firing everyone would not really be part of any pitch.
I guess I’m used to having the option to run bleeding edge mods where intreprid folks hack in all sorts of things. I don’t use them half as often as before, but crazy random mods is definitely part of the PC game experience. This connected/online business just makes it dicier - gotta be careful you don’t mess up your official accounts and all that when you’re trying to play the special Thomas the Tank Engine boss.
Firing the game devs but also being committed to Stadia - talk about mixed messages. I guess the cynic in me is probably thinking they were going to give it all up but realised they have to continue to support it officially due to already signed business agreements.
There are a lot, a lot of reason why I don’t believe Stadia or services like it are some inevitable future… mods is one of them. Private servers is another. And that’s assuming the tech can actually be on par with everything else which appears not to be the case. But hey I’ve been watching guys in the industry as well as enjoying the industry convince themselves that everyone wants the SAMETHING followed by them scratching their head when that’s not actually true.
I am sure there is a market for this, but there is nothing with this Google experiment that has said it’s even close to some universal want.
Mods for console games prove they’re possible inside a walled garden. You don’t get the same freedom as on PC where you can do nude mods, etc, of course. Private servers are obviously verboten.
Streaming is still the future for mainstream gaming, it remains manifest destiny. It just won’t be Google leading the way. At this point that looks overwhelmingly likely to be Microsoft.
We’re not talking about a walled garden stores. My console still… downloads. It’s my copy on my device. We already have several of those. This is different. I don’t recall any Playstation NOW games that let me play with fan made mods that actually fixes issues the devs never got around to fixing.
True enough, but there’s no technical reason why they couldn’t do all that. DLC is, in essence, a mod.
So, any modder will have to buy a second copy on PC, because uploading your mod to test will both be slow, and a serious security no no, so it’s not happening. Also, no developer will test every single uploaded mod, or run the risk of infringement for the tiniest of homages. Modding outside of popular PC mods while the game is still making money is a not going to happen.
Streaming may be as popular as MMOs or as unpopular as VR, but, either way, it’ll be something else I can happily keep ignoring (other than interest just because it’s tech).
They’re not going to want to support it, and it might be a little odd to take someone else’s work, throw it on your servers and what, tell other people they can use it? I mean that would be the devs, publishers, whoever is maintaining those servers in between a most free flowing relationships between gamers and modders. I mean the last time someone tried to do that, and throw some money in to support that work, it blew up in their face. That unnatural relationship just created a lot of… problems where it didn’t need to be.
Like I said, I do think there is a market for Stadia and what it offers, but the tinkerers, the guilds that maintain servers for their massive group and custom wants, the modders who pump out like a 1000 mods for Rimworld, the Sims where you get custom skins for decades because people don’t come in just 4 shades and it took the company years to care about that… all that stuff matters to people.
But is there some guy or streamer who wants to play his games on anything even in the middle of an airport or doesn’t want to drop 2k on a rig and hassle with compatibility issues and failures… sure they’re out there.
I think there is a big market for both. There are a bunch of people who will always want to have a local copy so they can do with what they want to it, mods, private servers, etc. I think there will also be a bunch of people like myself that for most games don’t care about any of that and love the idea of just streaming something to play it. I’ve been messing around with xcloud recently and love it. I find it really cool to just click a button and be playing a AAA title on my phone or tablet while I lay in bed. I don’t have to wait and install 80 gigs of data, I don’t have to worry about how it will play on my aging system, it just works.
I’m gonna be the “Well, actually…” guy here and note that Battlefield 4 had private servers on consoles. It was partially due to them wanting to hit PS4/Xbox One launch, but they’re still in use today!
What DICE seemed to find from that though was that private servers and consoles aren’t the best mix since they’ve had DICE servers be the main base on consoles with BF1 and BFV. They do offer Community Servers and just recently added them to BFV although they’re not persistent. It’s only up as long as you host it. Still, it can be a thing on consoles.
Just to follow up on the article I posted earlier, Rock Paper Shotgun is reporting that the problem with Journey to the Savage Planet may have been resolved:
Update: A Google representative told us in an email that the issues affecting Journey To The Savage have now been fixed. In an update to a Reddit post about the problems, Google says: “This issue should now be resolved. Thanks again for your patience, and please let us know if the issue persists on your end.”
Yeah, the update at the end of the article was even more confusing and just shows what a PR debacle this whole thing is. It’s says everyone at Stadia actually have not been fired, but they are closing it down and moving folks away. So…wait, is Typhon Studios still employed by Google or not? And assuming they don’t want other Google jobs, do they stay Typhon Studios and hold onto their games on other platforms or would they have to leave and form Typ000n studios?
Now that I’ve kinda internalised the idea of streaming gaming as more of another platform/code target/engine. I mean, Hitman 3 treats it like it’s own platform, it just doesn’t have dedicated hardware. And if you think about the amount of effort Nintendo/Sony/Microsoft/etc put into trying to win the console wars without a clear victor (let alone the undying console vs PC, or windows vs linux), good luck trying to be the clear winner. The fact that Microsoft is still fighting for it’s spot there shows that even if you throw a lot more resources at it, it just means you have a fighting chance to stay in the game.
Right, but if you look at some of the conversations, even now as Stadia does it slowly die Google thing the claim is this is THE future for gaming… not like it’s just another part of it.
Yeah, there is going to be a market for both. Hell, I don’t even stream music - I still buy and listen to cd’s ripped onto my hard drive. If I could still do that with PC games I would but I acknowledge for a lot of people ‘streaming’ will be preferable just like it is for their music and tv/movie experience.
Now when I hear that “This is THE FUTURE” it files in the portion of my brain that deals with every other console claiming to be the future of gaming - cute thought but my past is this Steam backlog (and friends), good luck winning.
Now I realise that this mostly means there’s just one more platform for poor developers to support. All the consoles, PC (times XXXX stores) , Mac, Linux, Android, iOS and now Stadia and xCloud… Maybe it’s a secret dream to be an exclusive, it means less platforms to support…
FWIW, the original article didn’t say they were fired/laid off/whatever. They closed the studio down but they were trying to find new roles in Google for them. This is pretty normal for a lot of these tech companies (same happened at Microsoft when they shut down Beam for instance). So they are still getting paid by Google, but they have a period of time to find a new role within google or external before they will be let out.
Yeah, it’s a bit confusing but even after the closure of the dev studios there’s still a couple hundred engineers working on Stadia full time. That side made up maybe 20% of the overall heads on the platform.
The issue is that Google, both fairly and unfairly, already lost consumer confidence with their little to no consumer support and how many services it closes. Selling a product which may have a short shelf life with varying advantages and disadvantages with no guarantees of longevity is only going to appeal to those who don’t care and also aren’t affected by the downsides, which it turns out, isn’t a lot of people.
Keeping things vague to not go over the same things again, whether we agree or disagree with the specifics of why it’s not a good value proposition in general, the market has said this particular one isn’t. We will need more offers to conclude definitively on why.
Regarding private servers, that was in the context of Stadia where it really doesn’t even apply as everything is in a datacenter somewhere.
Streaming is clearly the future for mainstream gaming. This will happen. That doesn’t mean all enthusiasts will switch, many won’t. I know I certainly won’t until it’s comparable to my high-end gaming PC, meaning high resolutions, refresh rates, and image quality. And that may happen eventually, but the experience will never measure up, latency is unavoidable, it’s the speed of light.
Again I said streaming is the future, not Stadia. Stadia is dogshit, that was clear from its launch.
Well, from my understanding the tech behind Stadia works really well. They just picked an awful model to launch this thing with. No one wants to pay full price for games that they can only stream on an unproven store like Stadia. If they had done a subscription service like Gamepass they would probably be in a lot better shape right now.