Aren’t all game streaming platforms mobile-first though? If you’re stuck at home, I’d imagine most people would prefer having access to their hardware than streaming it and sucking up data.
Stadia’s business model was more around the idea that casual gamers sinking in $$$ into Candy Crush on their phones could be coaxed into adding a controller to their laptop/tablet setup and getting some more serious gaming in for a few hours while traveling. The whole premise is an uphill battle to start with made impossible by the fact that no one was leaving their home for 2 years.
Wouldn’t have said so. Streaming is awesome because you don’t have to install anything and you get access to that sweet next gen hardware, instead of paying $$$ for your own. You also, given a cromulent business model, get access to a shedload of games.
Stadia often forgot that it’s another platform - sure it’s basically like a PC, but guess what, there’s already another platform that’s basically like a PC but already has a huge base of users. Hitman 3 was the title that basically cemented for me that most publishers consider Stadia a completely separate platform, so being able to move save-files/progress/multiplayer with PC is cross-platform support - never assume that’s available by default. They effectively built an Xbox with different hardware and were surprised that they didn’t have to pour in the amount of effort MS put into Xbox to make it successful.
I think the idea that people want to own their hardware and media, and are concerned about their data transmission, is disproven by the dominance of streaming over physical media ownership. Streaming argument is further boosted by notable shortages of hardware through much of the pandemic. The bulk of the market is unwashed masses with simple laptops (if that), not bleeding edge RTX 30xx evangelists.
My own hunch is Google screwed up the pricing model. Trust in Google probably didn’t matter much for what should have been the target market. Eventually, someone will get it right.
This reminds me of the weirdness of their Stadia Pro subscription model which was “you own it forever…but only while you are subscribed”. I guess it worked out well if you were subscribed forever since your library would be growing quite a bit, but since they ended up deciding to cycle games out of Stadia Pro pretty regularly, occasional or new subscribers would be pretty underwhelmed. I remember getting a free month incentive to resubscribe, and running out of things I wanted to try within a week - kinda like the current Ubisoft+ freebie, where I did use the Stadia versions to try it out so it was good for playing games I don’t plan to keep playing for a long time.
Yeah Stadia had problems with reputation, business model, etc. but I think the fact they based it on Linux and required ports for every game was their problem.
GeForce now and xbox cloud just…work. With basically all pc (GeForce) or Xbox (xCloud) games. Developers don’t allow everything, but developers also don’t need to work to enable them.
But stadia backed themselves into a corner with a platform that didn’t support any games without work for each game. So then they had to pay basically every developer to join up, and bank on eventually making that money back somehow. It’s a huge uphill climb that neither GeForce nor Xbox need to deal with.
If stadia used windows or steam anything else that made games easy to port, then the “only” thing they’d have to deal with is….well, everything else.
Isn’t the Steam Deck basically a linux box, too? Granted, you can’t play everything on the Steam Deck (yet), but it seems like Proton is making Windows games run pretty well. Was it too little/too late for Stadia?
I just realised that with emulation like Proton, the onus is on the emulation layer to make things work (Proton and the linux Steam app are all “responsible” for making things work, so it’s kind of in Valve’s court). This could happen/usually happens? without the original devs (and probably does for any app support for games no longer actively in dev games).
Stadia support is like Epic or GOG support - in theory minor changes, but the onus is on the developer to make it work by changing things in the actual app rather than Google supporting it, which is a huge difference for both the consumer (there’s no way to bring your existing games to the platform) and the devs (usually dev time is already thing for actual game patches, let alone more platform work). I guess you’d need to have a “Steam compatibility layer” and I can see why I’ve never heard of anything like that existing…
And then it reminds me that folks are weird about streaming - even if it did work for free, there are devs that are not okay with it!
I think the difference is that Valve has been working on gaming for decades and Linux for a very long time. Steak Deck handles this well, but Steam Boxes did not when they came out years ago.
Nothing was technically stopping Google from doing the same with Stadia, but they just….didn’t. They don’t have the people, the expertise, the developer relations, and Stadia’s leadership thought the platform’s existence alone was enough to get developers on board.