I thought the dynamic adjustment was on the video stream output and not at the pre-stream GPU? Or is it a combination?

It’s both - I think Google wants to make sure the settings are tweaked so that their backend hardware can handle it well and don’t want users to mess around with it too much. I guess it’ll also let them to tweak settings as they upgrade hardware over time - we’ll see if they deliver on that piece or not later.

Woooooo! Thanks :)

Tried Tomb Raider and Destiny on this pc through Chrome. Both seemed just fine as far as I went. Avoiding the initial download like this seems like an absolute no brainer. I would hope streaming-specific titles get rid of in game load screens too, with some kind of pre-emptive server megaram.

Sure please, as requested above =)

Kinda stunned that a studio would welcome being purchased by Google right now, considering that Stadia isn’t exactly looking like a smash hit at the moment. While that COULD turn around, obviously, I wouldn’t be betting my studio’s future on Google retaining a long-term interest in gaming right now.

Jeff Gerstmann said on the GB podcast this week, that he accepted Stadia friend requests from basically anyone who sent him one (over 50 in total), and the day they recorded this week was the first time he’d ever seen more than one person on that list online playing a game (there were two this time).

Easy to say when you don’t have Google waving money at you and you’re trying to keep your small independent studio alive.

I’d take that money any day. Worst case scenario is Stadia fails. At that point you and your studio can find other work inside Google or just bail and start over.

I’m amazed other Stadia players still complain a month later of not having enough for multiplayer in Destiny 2, NBA2K20, GRID, Samurai Shodown and Breakpoint. It’s a ghost town online in those lobbies and cross-play can’t come soon enough, if it ever comes at all for some titles. Farming Simulator is the only one with working cross-play with PC.

Multiplayer base for fighting games on PC get deserted quite quickly compared to PS4. This is even worse.

Deep Console is keeping Stadia down!

Oh I can definitely see that side, but this person was the director of a fairly large AAA game, and chose to go indie. They hadn’t even shipped their first game yet, so I can’t imagine things were THAT dire. Plus, they already had a deal with Epic on PC.

So hey, if all you want is financial security, you’ve got it (for now). But if Google isn’t in the game for the long haul, you could just wind up starting over from scratch in a few years.

If you think that the majority of “Founders” were existing gaming PC or console owners just curious to try out Stadia, its not that amazing at all.

They gave it a try, didn’t invest heavily in any games because of the lack of portability of your purchase, found the experience inferior to what they already have, and went back.

Everyone I’ve ever known at an indie game dev studio has told me the same thing: it’s always dire. Every minute of every day. Even the ones with moderate hits on their hands.

And the beginning is the worst part: when you haven’t shipped a game, but you’re desperate to raise enough money to hire the right people, while still staying on time, opening an office, getting equipment, dealing with taxes and healthcare and HR and file servers and printers and software licenses. It’s terrifying.

The big hits are the exception. Every developer at an indie studio knows that the more likely result is failure, but does it anyway, because it’s what they love to do.

I don’t even want a free pass. I played the Asscreed beta, I know the tech basically works, and I already own Destiny 2 (and don’t play it). It really tells you something when someone doesn’t even want in for free when they’re selling it for $130.

Nope, me neither. At the very least, they should be giving away free games weekly like Epic Games Store to entice people to their platform.

That could be said about starting any new company up.

While the influx of Google money may be welcome and crucial in extending the runway of a startup game studio, it’s also at risk of the parent company’s changing priorities when their focus isn’t necessarily gaming. Or even if it is a gaming-focused division like Sony or Microsoft. Look at all those shuttered studios owned by Microsoft, Disney and …Amazon. Amazon got into gaming and then suddenly got out with …that New World MMO as the only remaining one?

@Ex-SWoo If you still have some of those buddy passes to share I’d happily take one and give stadia another try (was in the trial, got free Ass Creed as a reward)

If you wan’t an idea of how Stadia reddit is doing, there’s a thread about them acquiring that developer with someone pointing out that they were a really obscure that apparently made some Hello Kitty game, to which a Stadia fan said “If they got the license to do a Hello Kitty game, that’s already something. Licensing is always a nightmare.” .

Imagine being reduced to this. “Well sure they are a relative unknown, but… they did a Hello Kitty game! That’s licensed!”

The Stadia sub is one of my favourite places on the internet, because it’s a bunch of people desperately trying to rally one another to the idea that they backed a winner, and are just surrounded by haters.

I have similar feelings for other subs.

Hah! Like the Anthem or Fallout 76 ones.

@Ex-SWoo, if you’ve got any left, I’d love to have one thrown my way. I thought Project Stream went well enough that I’d be interested in checking it out, and since the majority of my gaming time is on a sub-par laptop or my phone – the gaming PC is hooked up to the bedroom TV right now and spends more time on Hulu than games – I’d love to see how this plays out.

I want Stadia to succeed, I really do.