Some interesting and valid points in there, though to be clear my point in that post was semi-facetious, in the sense that Google aren’t operating Stadia like a platform anyway. I still think their best strategy would have been to market Stadia as a sort-of low cost-of-entry buffet streaming service for super-casuals, versus the crowd enticed by things like 4K60 and 10.7 TFLOPS.
I think you’re vastly overstating the risk of this. I also wasn’t suggesting giving people completely unfettered access to a PC in the cloud. More the idea of building “Stadia” as a client that gives you access to a variety of existing PC game launchers like Origin, Steam, etc.
No competitive advantage? They have datacenters all over the planet that they have complete control over, and an influence and means of advertising that outfits like Shadow could only dream of. Cheaper to deliver the service, and lower latency.
Making this change would definitely eliminate their (proposed) current differentiation factors like the YouTube integration, but you could absolutely come up with new ones - such as their own version of a Game Pass, tied into the Stadia storefront I mentioned before.
I agree the margins would be way smaller, compared to operating an actual platform - but that was kinda my sarcastic point. Platforms are lucrative, but they also require large investments in robust services, and GAMES. Google have been operating on the cheap, when it comes to development infrastructure, and we all know the state it released in, features-wise. Make small investments, get small returns.
The EGS showed people are hostile to launchers buying exclusive timed rights to third-party games. It also definitively showed that people will ultimately grin and bear it, if your store offers something lucrative that you can’t get elsewhere.
Shadow isn’t really a meaningful metric for the potential of the market. For one, I don’t think I’ve ever seen an advertisement for Shadow… ever. They are a company so small they don’t even appear to have a Wikipedia page. I didn’t even know Shadow existed, until after Stadia was announced, and people started talking about other cloud services.
They also aren’t the only competitor, what with nVidia getting into the same space with Geforce Now. So clearly at least someone is seeing potential in this market.
For many of the same reasons Google tried to hype people up about Stadia. Steadily improving hardware on the backend at no additional cost. Real console/PC games on a variety of devices, and on the road. No massive initial investment in local hardware.
Literally the only meaningful difference would be no exclusive games, since it’d cease to be a discrete “platform” any more. Though even then, if Google retained that Stadia store I’ve mentioned, there’s nothing to say they couldn’t still offer exclusives only available through their store if they really wanted to.
I’m not going to sit here and pretend I’ve run any numbers on whether offering such a service makes sense for Google economically; we are just jawing on a forum after all. My real point was just that if Google are going to operate Stadia like they have, then Stadia itself should change to suit those expectations.
Google seem to want the lucrative money that comes with operating a platform, without spending money on the things that give a specific platform value in the first place. Companies like Sony and Microsoft understand this, which is why they’ve actually expanded their first-party in the past couple of years with studios like Ninja Theory and Insomniac. Google acquired an indie studio that haven’t released their first game yet - and that happened over a month AFTER the November launch, haha.