My quip was about Google’s commitment long term. I’m sure the people at these studios have every capability and desire to ship high quality games. They just might not be given the chance as Stadia ends up in the graveyard with all the other initially hyped Google products of past.

Good point. Yeah seems possible even likely.

Seems the new Doom will not be hitting 4k 60fps.

https://www.eurogamer.net/articles/2020-03-11-no-doom-eternal-is-not-true-4k-on-google-stadia

Despite one of the “slides” in their original Stadia presentation explicitly saying it would be 4K60.

1800p upscaled wouldn’t be a big deal, but it’s once again a case of Stadia not living up to expectations Google themselves put in place.

Any claims of performance, resolution etc is always just assumptions/PR. We see a range of resolutions and performance based on many factors.

Just got an email for Stadia Premier Edition on sale for $99

How is the streaming holding up with the heavy bandwidth usage on the interwebs going on?

It’s going well. In the last few days I picked up both The Division 2 and Doom Eternal (this morning) Both run very well and look fantastic. I have had no troubles streaming at all in terms of the stream quality or any input lag and have easlily negotiated he platformy bits of Doom Eternal without an issue. Feels like I am playing a game locally. Doom Eternal is absolutely nuts. NUTS I tell you!!!

Unconfirmed reports that Stadia streams are being throttled to Good instead of Excellent where it was formerly doable on the same connection.

Uh, yea. Plenty of the major content providers are throttling right now to try and lessen the traffic burden with the entire western world working/streaming from home.

Oh shit I accidentally gave them $10 for my ‘free’ account. Fixing that now.

That free tier would be a great promotional tool with so many people at home even with some potential bandwidth issues…Google?

Not great.

https://www.eurogamer.net/articles/digitalfoundry-2020-doom-eternal-stadia-looks-the-part-but-lag-is-too-high

To cut to the chase, using a 240fps high speed camera, the difference between pressing the fire button and the action playing out on-screen sees Stadia adding an extra 79ms to 100ms over the same motion executed on Xbox One X. Yes, to be clear here, 79ms to 100ms is the extra latency you get by playing Doom Eternal on Stadia. Interestingly, the Xbox One X result is quite laggy in and of itself, with 94ms the most frequent result, but adding anything up to an extra 100ms on top of that and then adding display latency means that Doom Eternal on Stadia delivers cumulative lag over one fifth of a second.

There’s no skirting around the fact that Doom Eternal is inherently less fun to play on Stadia. It looks fantastic: that 1800p picture is incredible to behold, and even compression isn’t too much of a bother. The real sticking point is latency. Even after adapting to it after a few minutes, I found getting a perfect shot on an enemy much easier by strafing slowly left and right, until the reticle aligns with them - rather than panning the camera with right analogue stick as usual. And that’s the problem. My entire method of aiming changes to accommodate the lag. It’s playable, and the more you practise with that extra delay, the better you get at timing the trigger pull just right. The immediacy of your actions is dulled though. It’s blunted by a constant online relay of inputs and returning video feeds that takes just a few milliseconds too long to create a firm connection - between you and the action.

Italics are from Eurogamer, bold emphasis is mine.

True, but all these streaming services are throttling to manage bandwidth under demand. Also, I’m sure Google realizes that you really only get one shot with people who are going to be interested in the free tier, so their launch needs to go way better than the premium tier launch.

I imagine they’ll want to wait until they have many more big games to launch the free version.

Aside: why are all these Digital Foundry articles so good? Is there a special story behind the publication?

This guy is just now learning how to properly aim with a controller, and he thinks it’s wrong? What a dork.

Because dark1x (John Linneman) is a really smart guy and has been at this for a very long time. He’s a true enthusiast. I don’t know the backgrounds of the rest as well, but I’m sure they have the same enthusiasm for it.

John is from the old Gaming Age Forums, pre-NeoGAF/pre-Resetera. I think he was on rec.games.video.sega, sony and nintendo before that. I’ve known him online for nearly as long as I’ve been online. He just really knows his technical stuff and tries really hard to get it right, which as you say is obvious in all that DF does.

What’s the lag on PS4 and PC?

Ah, that’s cool. I don’t know a lot of these names so I appreciate the context. I’m diving into his other stuff online; it’s really interesting.

I looked up Richard Leadbetter because of your question and he started with Mean Machines Sega many moons ago in the 16-bit era. One thing I always had in common with John was Sega (and still do… we DMed awhile back on Twitter) and it’s no surprise that Richard is a Sega guy too. :)

Richard worked under Julian Rignall (Jaz) who probably a lot of people know in the UK Magazine scene. Not all the old magazine people ended up on the scrap heap thankfully.

Hey, that’s no way to describe Marvel Comics!