Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Eh, I see both sides of this coin. I disagree that this started as a scam though, you vastly underestimate how big some people dream, and then set about to try and do that. CR most certainly has made a lifetime of getting in over his head, and writing creative checks he can’t cash, but that is the makeup of someone who dreams big. Those are usually the people that end up doing both amazing things, and being responsible for huge failures, biting off more than you can chew is a job requirement for anyone that wants to do something great.

After watching quite a bit of video on this, I really want to try it for myself. This game has generated so much hyperbole, from both sides of the fence, that it’s become something I actually want to make my own decision on. Like I said, both sides of the coin, I get why the much deserved criticism has been leveled at the game, but I also understand how it would be very easy to get seduced. I’m pretty sure I could get whatever monies worth I’d have to invest just tooling around sight seeing and learning to fly etc.

The two things you mention though are not necessarily opposites. They are parallel. The game started as an amazing, and amazingly scope-y, grand vision, the ultimate space game. It started I am sure with total sincerity and good intent.

And.

The game has become at least at some level an exercise in self-delusion on the part of the developers, as well as a de-facto money extraction mechanism that at the very least treads awfully close to grift territory.

The one does not really impact the other. Paying fifty bucks or whatever to tool around in what there is to see is totally reasonable. Being disgusted at the technical and organizational malfeasance and the manifest greed and mendaciousness on display is also totally reasonable IMO.

You can have your space cake and eat it too!

This part of the game is free!

Wow! I totally just read your post in a robotic voice from Portal! Not that you meant it that way or anything! It was just kinda creepy.

I think I have issues…

That sounds kinda fun hehe

This video is a cool example of a cat and mouse game between a Millennium Falcon type ship (Mercury Star Runner) and a fully crewed command ship (Carrack, 4 turrets, no missiles).

The first 8 minutes or so are another one of their ships engaging in PvE combat. It’s neat to see how the crew is run, but ,ultimately, just PvE and not that exciting.

Jump 8’30" in though, and you can see another crew take on a wanted player who leads them on a merry chase in a faster ship.

Pretty cool to see the tactics employed by the outgunned pilot.

Medical gameplay sounds kinky.

^this

Meanwhile, over there, they’re doubling down on the lies

It’s a call for questions for an upcoming Q&A to clarify the panel. That’s hardly “doubling down on the lies”.

Now, when they answer, if you think said answers make no sense, that comment might be warranted.

I’m all for calling them out when you think you should. But one thing you can’t hold against CIG (especially when compared to the likes of Frontier) is that they engage regularly with their community and welcome questions.

That doesn’t presuppose the quality of their answers, of course. But you can’t criticise them for asking for questions, surely?

So if you do have questions about these key core initiatives that will enable a truly massive, scalable, and persistent world

Before posting your question, make sure to watch the CitizenCon 2951 “Server Meshing & The State Of Persistence” panel”

That’s not debatable. But if you’re suggesting that just because they “engage regularly”, though it’s usually a litany of lies, misdirection, none sequiturs etc makes it all OK, then we should probably have a debate about the merits of that notion. Seriously.

Right. But I wasn’t.

Fair enough. I see what you were taking issue with now. Thanks for quoting it.

I mean, despite the fact that it’s now widely known that “server meshing” isn’t happening, they’re still pushing it by citing the same material that debunks it. The public statements of a lead dev on it, notwithstanding.

I don’t get it. They really do think that their core audience are clueless fools. There’s no other explanation that I can see.

The thread is already a dumpster fire of deleted posts. Go figure.

What?!?!? You’re telling me that the Server Meshing that they have been talking about working on since at least 2016* had absolutely no progress and they are just now getting around to trying some very simplistic baby version of it that might be ready in a few years that is absolutely missing the majority of everything they promised it would have?

(* I think they started using the term in 2015 but here’s a 2016 example Star Citizen: Ausführliches Interview mit Chris Roberts (engl.) - YouTube)

Speaking of progress, check out the new open air transport carrier!

The Liberator!!!

3 landing pads, 2 vehicle bays, 16 jump seats, 3 bathrooms!

Get it now for $500! Limited time offer, prices sure to increase!

Yup. I’m getting 2!!

Such a relief it has all those bathrooms. What would you do without?

I imagine your bladder would explode and then the medical gameplay would kick in.

I frequently forget that this Is A Thing (though even that is, arguably, debatable). Then I read some news release with the latest “updates” and giggle for a good five minutes before moving on.

Mazel tov!

I too am giddy at all the recent progress. The latest Squadron 42 progress report is outstanding.

Gameplay Story
The Gameplay Story team started the month polishing utensil interaction in several mess hall scenes before achieving a technical breakthrough by getting NPCs to walk correctly while holding helmets under either arm.

“Having managed to solve the helmet problem, we then did a rapid sweep through all our scenes with helmets to update them accordingly. It’s been great to see so many scenes take a leap forward and to see our characters holding and interacting with their headwear in a realistic way in-game.” Gameplay Story

Alongside this, they overhauled the ‘Graves walk and talk’ in chapter five.

Work also began on an emergency handle setup involving prop animation, a particle effect, mesh swapping, and entity setup. This is a particularly complicated task but the setup is nearing completion and appears to be highly accurate. Soon, the team will be able to finalize the scene with all separate elements correctly working together.