Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Yup. They hated me for exposing. And the shitizens were up in arms saying that it was untrue etc. Then they finally came out. Many lols were had that day. She’s a board member because she knows where all the skeletons are buried and croberts isn’t dumb enough to mess with her.

To be honest, it was just a JPEG marriage they bought online.

LOL !!

This week’s Inside Star Citizen was pretty cool. That is, if you don’t mind a developer (Turbulent’s CTO) taking about development processes and the persistent entity streaming technology.

It was interesting to hear how development has progressed since the prototype mentioned in the Letter from the Chairman in May.

This is the technology that will, among other things, give us basins filled with persistent abandoned ships and plushies as soon as the players get their hands on it. :)

Also, everyone’s favourite subject: the last big stepping stone to server meshing. :D

You tease! :D

Has Ben Lesnick fully left the project now?

Squadron 42 is real?

I’m not sure a bunch of pre-rendered cutscenes, environment pans and asset/model porn constitutes much if a leak, seems more BAU for CIG. I don’t think there was even any gameplay in there, from the quick scrubbing I did from my phone.

They had their yearly CitizenCon event today. It was just streaming again instead of in person. I guess that they led off with a bunch of updates about the moss textures that they have been working on for a while now.

These?

Yeah, CitizenCon started with an planet tech artists panel. This was never going to go into gameplay or be of interest to everyone. Though I have to say, it did make a lot of people excited to visit Pyro.

ObsidianAnt used the footage to create a look at planet tech in Star Citizen, Elite Dangerous and No Man’s Sky:

The “Road to 4.0” videos were a lot more about art and design than many would have liked. The 2 I need to catch up on are those on the new flight models and power management in game. I got both my flu and COVID vaccine this weekend. I was too busy being feverish, sick and hallucinating to keep up with SC videos :)

But then again, those were mostly design talks about things not in game for a while. As is too often the case with SC. Still, what I heard of them sounded interesting at least.

Feverish and hallucinating sound like the perfect state of mind for star citicenry.

Ha! Touché. :)

Every time there is a spate of updates and imagery from this game, it stokes the fires of “wow, that could be so cool” and hints at the amazing potential of the idea. No question about it. Sadly, in my dotage I have become far more enamored of working systems, relatively bug-free gameplay, and clarity at the cost of complexity than I am of pure potential and flaky, hit or miss brilliance.

Next thing ya know, you’ll be out on your lawn, yelling at kids, or maybe shouting at a cloud!

Not many kids around here, and I don’t care about my lawn, but clouds? I rail at them constantly!

Their tech doesn’t seem to be able to generate very many planets very quickly, though. Is it a fair comparison? E.g., Elite and NMS systems were made to do millions of them, SC seems very ‘hand-crafted’.

Or is this the way SC is going too?

It is great-looking, cool planet tech though, no doubt.

Star Citizen is a mix. Stanton was a proof of concept of the early planetary tech. They have kept refining it and adding new features for Pyro. This allow them to auto-generate biomes, have smooth transitions between them, auto-generate candidates for river placements, auto-place flora, …

But then there is a pass by the artists who handcraft and refine what the planet generation tool suggests. Artists also spend time generating the assets you find on planets (the moss mentioned above, corn like plants, weird fruits, …).

I get the impression (without following that closely), that generating a planet is getting faster and is a process which will get more generalised as they add more systems. But it’s not going to be a game that can generate 100 planets and moons they are happy to release over a couple of months.

Back to Citizen Con, Morphologis has posted a good 25’ summary of the whole event:

The most interesting parts to me are the discussions on the new flight model and power management. The former will bring the game back towards a more dogfighting style of combat (and make capital ships more dangerous). The latter is what will allow us to have true multi crew ships with non combat roles.

Definitely be interesting to see how all those things look when they add Pyro into the game at an unknown date in the future. They have definitely spent the last few years talking about how awesome they are making it.

Yep. This is the SC philosophy:

:)

One day you will see how good it looks. One day.