Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises


#5074

I don’t understand what we’re talking about!

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#5075

Did something happen? I searched twitter for Star Citizen and don’t see any new drama.


#5076

It’s the calm before the storm.


#5077

Reading this and I can’t help but think of World of Tanks and how they crank out new $60 premium tanks every month and there is an endless line of people waiting to buy them. I think with Star Citizen, the line will be even longer and instead of $60 they’ll be $600.

So, IF it actually ever gets built, I think they’ve already proven their income stream and will just keep doing it.


#5078

Not sure I concur, for lots of reasons. The cost to make a new tank (and time) has to be a TINY FRACTION of what it costs to make a Star Citizen ship. They can’t roll them off that fast.

Also, the game has to keep people engaged enough to support that cost, and that cost has to overcome both the cost to produce (which will be WAY higher than WoT), as well as the operational cost, which will also be WAAAY higher. So much higher.

And then there’s just the player side of it. Who is going to buy one $600 ship after another? These games are in large part about ownership and identity. I don’t see how you could rely on that as a business model.

It’s like saying WoW would stay afloat by releasing an endless series of player classes and charging for each of them.

I just don’t see a lot of parallels with WoT.

Right now people are paying money for the promise of something. When they’re paying for the reality, their behaviors will alter.


#5079

I’m hoping Star Citizen gets released just so PewDiePie can shout racial epithets while streaming it.


#5080

Wait! Are we talking about “space combat sims”, “space combat games”, or “space games”. There’s a difference, though a lot of people like to blur the lines.

ED is a top notch “sim” and is the current Gold standard. At least until the next X (which they revealed at GC2017) comes along. Assuming it’s not rubbish like the predecessor.

So if we go with your list (Freelancer, X series, Star Wraith/Evocron), what happened to I-War series? X-Wing? X-Wing vs Tie Fighter?

Though PC Gamer’s recent Sept article is pure and adulterated bollocks, at least it had a list which has a mix of all three of the above genres, while missing most of the legendary titles.

I don’t include my Battlecruiser (1996-2003) series or the follow-up progression Universal Combat (2004-2009) series in there because 1) they put the H in hardcore, and 2) they’re the only all-encompassing capital ship sims ever made.

This convergence and gap in the genre, is precisely how Star Citizen managed to get where it is today - with hype. Nobody (except yours truly) has ever attempted, let alone made, a “space combat sim” that promised all that it did. And the Freelancer + Wing Commander was the major USP for the 2012 pitch. Until Croberts decided that he was making Freelancer + Wing Commander + Eve + Battlecruiser + Universal Combat + Elite Dangerous + DREAMS

And it’s why I said they could never - ever - build that game.


#5081

Except World Of Tanks is a finished game, and Star Citizen will never - ever - be that.


#5082

@fifth_fret was just talking about the flight models in that initial statement about E:D being gold standard.

Which isn’t far off, E:D is pretty much up there with it’s handling differentiation between different ships, toggleable newtonian mode, the sound design. I guess it just feels cool to pilot the ships (esp. in VR)! I can’t say many of the others since FS2 felt as good to fly.


#5083

E:D flight model feels great to me, though I’m hardly a space sim savant.


#5084

Well, if it wasn’t clear when I wrote it I was being a bit facetious as this was all predicated on them actually launching, but because we’re in a thread having fun, I’ll posit that a new ship will bring in $$ because people won’t want to spend time on the grind - and while the volume certainly won’t be there post launch, I think enough people will continue to collect these new ships if there is some sort of incentive - like you need the special Parsec IV SunSparker to get through this collapsing star to the other dimension - otherwise it’s a 4 month grind across the universe collecting these 40 trinkets as payment to The Interstellerator™ upon which he’ll transport you in his behometh.

Getting it built and it being compelling enough to keep people around - well, they’ve had shit for 5 years and look at how many people continue to be around - so I’m guessing there will continue to be all these super-cali-fragilistic missions just around the corner that fixes everything that the gullible will continue to hang on.

But what do I know, this game is breaking any and all preconceptions I had about people / whales and majigizmos ™


#5085

Oh right. Anyway, I have a much better flight model in my BC/UC games than the one in ED. At least I think so. :) And while they only have one, mine has a dynamic model that not only has 4 separate models (capital ship, fighter, ground, naval) vehicle), also auto-adjusts based on environment (air, land, sea, space).

Also, the flight model in the I-War series were lauded as revolutionary back in the day. Man, we had a field day with that one. Ah yeah, good times.

I have actually embarked on a $1M (!) expense to do a complete graphics overhaul to the 2009 Universal Combat game, seeing as I am semi-retired and no longer have the desire to spend a decade on a game (I’m already 6 years into Line Of Defense as it is), let alone a space combat sim. Because the fan base were expecting me to jump back in, seeing as Star Citizen Elite Dangerous, X et al were doing that, I couldn’t resist. So I decided to go the DLC route instead and have it up on Steam early access already. The existing fan base who have been buying it, also get on-going bug fixes and improvements to the base game itself, while waiting for the major release sometime in 2018-2019 I hope. It’s a massive game, and has so many assets, that I don’t even believe I decided to do it tbh. As there are no new features, about 80% of the expense is in art assets.


#5086

Yeah, I’m not talking about the rest of the stuff. Plenty of games do things completely different to all these games, so there’s no point comparing them on those terms. In terms of just flying around in a ship and having a good time, I rate E:D up there with Freespace 2. (Tie Fighter still owes a ton to its mission designs more than flight model, I think.)


#5087

Have you played any of my games? If not, try Universal Combat CE on Steam.


#5088

Hmmm … I hope not. If you walk a bit on a planet in NMS you’ve seen it all. It’s just rolling hills from one end of the planet to the other.

Elite is pretty basic in that it’s only dealing with airless moons right now, but even those can be pretty interesting. I’ve jumped my rover off 10k+ foot high mountains. I’ve driven down ice canyons a mile wide and just as deep. I’ve traveled from one end of a crater to another over hours of real-time, just because I could. I’ve watched C-beams glitter in the dark, near the Tannhäuser Gate.

Okay, maybe not that last one.

Anyway, point being that the current beige worlds aren’t that exciting, but I much prefer the pseudo-realistic world generation engine for Elite over the NMS approach (though I like NMS for what it does too!), and I"m excited to see what they do with gas giants, atmospheric plants, and eventually earth-like worlds.

Though I also wish they would hurry the heck up with it. I miss the old days of constant, significant updates. I thought their “season” releases would be a year apart, and we’re about to head into year 3 for Horizons.

As for the discussion of flight models, I love, love, love ED. To me, it’s the perfect balance of fun-to-fly and verisimilitude.


#5089

I generally avoid reddit like the plague, but I have poked over there a couple times and it’s absolutely amazing how detailed a lot of people’s dreams are for the game. One group of people are talking about how they think that at some point the base package won’t even have a ship and so new players will have to work as cargo loaders to try and impress captains to be hired on as crew to work their way up to finally buying a ship. Another is talking about how player settlement construction ships will work including what color they will be because surely that is the game changer just about to be released. Another group is discussing prison ships and cells. It’s like every power fantasy in the guise of gameplay.

The actual promises for the game from CIG are laughable but for a scary lot of people it’s just the tip of the iceberg.

I don’t follow other game communities on there so I don’t know how out of the ordinary it is, but there’s a core of seriously delusional people. I hope it is more naive young kids dreaming and not actually losing their money but it probably isn’t.


#5090

It’s always fun to project all your hopes and dreams onto a game that’s not out yet.

Some article about NMS quoted a guy saying, on some forum, that ‘this is the last game I’ll ever need.’ Good luck with that, bub!


#5091

Yeah, it’s egged on by all of the articles Star Citizen was posting a couple of years ago (not sure if they continue to do this) for various careers. Miners. Explorers. Farmers. Doctors. Etc. Etc.

No one is going to be space farming in Star Citizen, but I’m sure they made a decent amount of money when they sold the utility ship concept with the farming module like two years ago.


#5092

Three Star Citizen whales just refunded three Completionist packages to the tune of $45K

ps: The Completionist still doesn’t include the Idris capital ship btw. Getting a Completionist, allows you to buy it. For $2.5K. I’m dying if I’m lying.


#5093

How does $15K not get you anything and everything to do with this game. For that much money it should include a hummer from CR himself.