Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises


#7481

Honestly if they dropped the fighting and make a walking simulator narrative experience… That would play to their strengths and probably be a fun time.


#7482

Is that real? That can’t be real. No, I don’t wanna believe it.


#7483

Of course it is! See time code:


#7484

It’s what Croberts gets when he opens a check for $1 million or better.


#7485

The game trailer was so awesome… they should make a fulll game out of it!


#7486

You’re optimistic!


#7487

Holy shit, watching them constantly fuck up their Powerpoint is embarrassing. How many years have they been doing this now? It’s not that challenging, guys.

Also, I see he didn’t actually answer the question he posed. “What is release?” leads to a long description of what they’ve done, and then what they’re going to be doing (which sounds like another 5+ years of development at their current rate), and no he doesn’t have a release date. It’s like listening to a kid who knows he’s in trouble trying to explain in long, convoluted detail about the definition of the issue that got them in trouble in the first place.

I managed to sit through his description of their OCS system, which took an entire year longer than they estimated because… I guess when you have that much money coming in, you don’t need to worry about your schedule? Anyway, it’s bizarre to hear him talk about how great it is they’re not actually updating every single thing in the game universe anymore and just streaming in the stuff they need, then removing it and the game remembers where it was when you go back. He even puts his remote on the floor, walks off while explaining that the game streams out his remote, and then streams in back in again when he walks back to it. I’m not a game developer but, isn’t that what basically every large-scale game has been doing since they started doing them?

I should finish my coffee and get back to work.


#7488

The CryEngine is 32-Bit. That’s the extent of that. Like most, you’re confusing a 32/64-Bit engine, with 32/64-Bit addressing. They’re different. They went to 64-Bit address precision because they needed to create large levels.


#7489

No he didn’t. That was the hilarious part.


#7490

Just ignore everything Chris said at the show, and watch this impromptu interview that Brian Chambers - one the BEST guys they have - did with Angry JoeShow

Also @ 08:45, he says there are about 450 devs now working on the project.


#7491

Meanwhile, back at the ranch…


#7492

This is good for a lol. He’s one of their most devout backers, but he fell off the wagon a few months ago


#7493

Ultimately I think the points raised in this last video (by SquidofLove) are the most damning. Even if they get all these systems “fixed” will it even be worth playing? I was just hoping to fly some space ships but it seems this is the last thing on folk’s minds over at Star Citizen.


#7494

Yeah, it made me interested in the game. If it ever releases and gets average word of mouth reviews, I’ll get a copy. I wouldn’t buy it first day, but the trailer did pique my interest.

All the drama surrounding the game interests me in the same way as when I’m driving home after work and off to the side I see some police cars with their lights flashing stopped around a car. Huh, I say, I wonder what’s going on and I continue to wonder for another minute or so as I continue driving and then wonder no more until I read something about it in the paper. I don’t have money or emotion invested in the game.

If people end up losing money on it, that’s regrettable. I peek into this thread once in awhile to see the latest news.


#7495

Replace Iron Man with Deadpool and this is sort of what actually happened.


#7496

Oh man imagine if they didn’t back down from the “pay to watch the stream” fiasco.


#7497

That was very funny to watch: “they put the one thing I hate the most … commuting and put it into my game” LOL

and some of the comments are great entertainment too

I respect your video, but you’re totally wrong. WTF is there to show in space?! Only ships and space dust. Seriously, what else is there to show in space? I disagree, personally I really like the direction they are taking. In a gaming age where everything is instant gratification, someone is finally trying to do something different. These trains will be everywhere, so it is not wasted time as they get more systems out. Also, most Orgs will only occupy one system or possibly even a planet, you better make sure there’s enough time or space to separate people with such a big community. This is the type of game where one mission will take one hour at least and you won’t finish the game over a weekend, ya know… Like all those other shitty games. Longer missions means less repetition because more random shit could happen along the way. We have a major problem these days where games are too predictive or too quick to finish. This direction CIG is taking solves both of these problems. Expect this game to be deeper than Eve Online because you not only have travel time between jump points but shit to do on planets. So let me ask again… What else is there to show in space other than ships?! Nothing… THIS is what the game will be times 150. There is no more development to do in space. They will just need a bunch of artists from now on. Your impatience is clouding your sense of judgement. Think about it, what ELSE IS THERE IN SPACE OTHER THAN SHIPS? Space stations… come on…


#7498

I don’t have much either, I guess I’m just tired of seeing cutscenes and after all these years want to see what progress they’ve made with the actual game.

Some gameplay, perhaps?


#7499

I think at this point, Roberts should just make a bunch more really cool cut scenes, and cobble them together and make a full-length movie out of them.

It would only take, say, a year, and something would be done, and it would get people really excited for the game. And an Academy Award wouldn’t hurt either. Also, additional income from ticket sales.


#7500