It’s kind of impossible to answer. Someone could use some off the shelf building assets and a spaceship in Unity/Unreal/Crysis and do a little fly through demo very easily. There’s nothing exciting in that part.
However everything else is Herculean if it actually worked like they have promised. Real physics simulation, nested physics grids inside of space ships, capital ships with crews of dozens that can battle each other while a news van spaceship records the battle and broadcasts footage to other players, 10:1 NPC to PC ratio where you can hire NPC’s to crew your ship and build emergent relationships, 100+ star systems (everything in game is inside 1 star system), multiple alien races, a female character model, character models of different heights, etc, etc, etc.
Right now they basically have none of that but they do have waiting 5 minutes for a train on a planet and clipping through ships, buildings, trains, walls, moons, etc.
Well, she’s an actress. Or claims to be. Nothing to do with nepotism at all!
Roberts Space Industries exists in the Star Citizen world, as far as I know. It’s very likely that in the game lore it’s the most powerful company ever, created by someone called Chris Roberts on Earth, who has since ascended to godhood, now directing infinite budget movies for eternity.
GUYZ!! GUYZ!! Here’s your chance to once again checkout the train-wreck we’ve been going on about!
It’s the 2018 hail mary.
For an early access game in this condition, it’s going to be all kinds of hilarious as more gamers who give a sh*t, try to check it out. That’s how they lost the plot last year.
Also note that 3.3.5, which has Lorville, isn’t even live yet. It’s only available via the Public Test Universe.
They really think gamers who have a glut of new games to play are totally going to try and figure out how to switch to the PTU build.
ps: If you decide to make the leap, use this referral code generator BEFORE you create your account, and you will get 5000 uEC (in-game currency).
"To celebrate seven years of farting around with a ton of money, Cloud Imperium Games is letting you play Star Citizen for free. Well, for a week, anyway. Starting November 23, you can download and play the game until November 30. The celebration coincides with the launch of Hurston, the game’s first planet, along with its city of Lorville.
Of course, Cloud Imperium doesn’t just want you to stand around your Hab making coffee. During the free week, every flyable ship in Star Citizen is yours to test for free in a 24-hour period with daily rotations. Each day showcases a different manufacturer, with its entire inventory available for a test run. There will be more than 80 ships to fly over the course of the week."
Do graphically rendered objects require a collision mesh when they initially become visible on screen? Or is the collision mesh a separate “property” that can be enabled (on or off) based on other variables such as the PC’s proximity?
Sorry if this is a dumb question. I’m not a programmer.