Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Oh, look, another Discourse “nanny feature”. I had no idea that was in there. I’ve upped the limit to a lofty 10! I’m not sure why that’s even in there. Are there spam bots that just reply 100x to a post?

-Tom

My guess it’s to prevent a single person from monopolizing the conversation. Discourse doesn’t take into effect that this person might be a fascinating conversationalist!

Surely you mean cunning linguist? 😉

Ah, I see. Still, seems odd. If folks want to jump into a conversation after a day or two and respond to a bunch of posts, it seems odd to stop them after three replies. But I suppose it makes sense for a larger community. I keep forgetting we’re pretty atypical in terms of Discourse users.

-Tom

Could be a limiter against thread spamming. There were several posts here in a discussion and last night I had like a dozen responses all fired up in my brain ready to be unleashed. But I was foiled. So I went to bed in a fit, but with a plan to unleash this morning. :)

Someone managed to glitch onto the train tracks. No collisions.

We did it guys!!

Totally not suspicious - at all

$200m milestone rant

How many man-hrs and $ does it take to create what SC is currently, assuming the talent was donated and the extra curricular activities (website, —con, office space/equipment) were not needed/pursued?

Just wondering: If a group of talented people wanted to pull off something like SC in it’s current state (in their “spare” time) just for fun…

What expenses are mandatory (ie. software licenses, hosting, vision plan/jk)?

Also (unrelated)…

What’s up with this:

I mean even you should be able to admit that the scale/content of each planet/system has changed dramatically over the course of their development. Does it make sense to insist on a certain number or isn’t the quality much more important in the end?
They of course they still need to deliver a lot of that quality content but it’s not like the total amount of expected content has been reduced, if anything it’s gonna be more and less generic.
As a (former) developer you should also know that the first few planets/system will be the most time consuming due to the simple fact that all the systems need to be in place before you can crank out the content.
But I guess you are once again moving goal posts, now it isn’t anymore about a scam/if they deliver a game at all, it’s now about whether or not certain numbers are met.

Well, I think in a SPACE game (apart from Descent 3 which I guess is more of a 6-axis dungeon crawler) the number of planets/star-systems would usually be considered more important than the quality of a single (or two) planets that do not (afaik) have seamless integration from space to planetside.

There’s seamless space to ground gameplay. At least we can give them that.

I can’t believe you’re citing moving goalposts in the same breath as defending Star Citizen. Do you realize how deep that shit is?

When I read that $200M letter from Chairman that came into my Inbox, I feel insulted. Such arrogance and we all know what that letter meant - a way to falsely celebrate so that one day, I will be lured into giving more money. I had a good mind to send it to Spam forever.

Wasn’t there a scene in the second Matrix movie that was kind of like that? Maybe it’s an Easter egg!

It’s to keep new users from jumping in and going all gung-ho, I suppose. It gets removed soon enough, but I’ve booted you up to the same status as the rest of us. Post away!

-Tom

I should have been more precise, I was just aiming for some sarcasm.

Your guess seems pretty plausible. Mine is that the fact that some but not all of the buildings have hitcheck is evidence that croberts wants the city to be fully flyable, but a decision was made at some point before this release that they were going to implement a no-fly zone for the moment because it wasn’t going to be possible to make it all work in time (perhaps due to frame rates and other jankiness or due to a lack of time to do high-lod models and hitcheck for all the buildings or whatever).

After that decision, the time of the modellers was spent on other more urgent pursuits, with hitcheck for the rest of the buildings put off for the time being (or possibly indefinitely).

I wouldn’t be surprised if they decide to spend (waste) time making the city fully flyable for a later release given the attention it appears to have received on this one.

Every space game with planets has that. So.

You got this from where exactly? Please explain and/or cite your sources.

Yes - because they have taken money via stretch goals with the promise of delivering specifically that. The FTC has shut down companies for less. You can’t take money to produce A+B+C, then deliver A and call it a day. You seem to be saying that when they promised 106 star systems, that they haven’t even delivered a SINGLE one so far, it’s perfectly OK. Because reasons.

It hasn’t been reduced because they haven’t delivered it.

That’s actually not true. It has nothing to do with “systems”, but more to do with content. That’s why you license engines. The first planetary tech (which was an asteroid and barren moons) arrived Dec 23, 2017. Lorville, the 2nd one - which isn’t finished - is out this Dec 2018. All things being equal, ArCorp and Microtech will be out by Dec 2019.

106 star systems, paid for with $65M. 1 won’t be complete until end of 2019. Do the math. I’ll wait.

You can’t actually be serious.

You are correct, because that’s precisely what my sources told me back in 2017; and I wrote about it in one of my articles. However, the reason was about performance. Which is why shortly following that 2017 presentation, as I wrote in this article, they started touting new performance improving tech such as OCS and NBC; neither of which helped (just as I said they wouldn’t in this article from Feb 2018). Thus no fly zones became a thing when we saw that same level again in Oct 2018.