Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

It’s years old and none of these things are in the game, but they have sold 3 medical ships:

While the newly announced RSI Apollo is the reason for this new design post, it is not the first medical ship we’ve announced so far.

The two other ships we’ve made for this career are not forgotten – in fact, all three provide distinct roles: The Apollo is a medium-sized clinic for uncharted regions, the Endeavor can be a complete hospital, and the Cutlass Red is a well-equipped ambulance and the entrance to the medical career. The player can graduate from one to another like other careers, or focus on perfecting using one. Like other roles, a ship might be more useful for specific missions, while another might play a wider role in the PU.

“Medical gameplay” . . . yeah, right. Perfect example of feature creep for a game that doesn’t even have many basic things working yet.

Haha, how about a HOSPITAL ship then.

It could be run privatized and medic ships could be charged comisson to dock and offload their ‘cargo’. LIcensed players could work and operate out of it, etc.

This will be awesome. STAR SIM HOSPITAL CITIZEN!


Edit: I see they already have that also!

man, SC will be the best thing ever.

Star Citizen, “If you can imagine it, we have a JPEG to sell you.”

Gone a long way since Origin systems “We create worlds.” to “We create worlds, that only exist in your mind, that never - ever - will be realized with working gameplay, but feel free to give us 200$ for the promise of making it, eventually, at some point in the future, honest guv’na..”

Today’s funnies (as per the five fire alarm)

I think it can be done, if you resist the urge to basically make “Future Space Life Simulator 2025”, like Roberts evidently is. Because at that point, you just go down this infinite regression of more and more detail, and more and more systems - a feature creep event horizon, from which a finished product will never emerge.

I just continue to be relieved that I only ever “bought in” on the base package for this game, about five years ago. I couldn’t imagine being one of the people who are in on Star Citizen to the tune of thousands of dollars right now.

Yeah, if you focus on a subset of things–say, a reasonable number of well-detailed star systems of several planets each, good combat and flight dynamics, and an enjoyable and dynamic economy–you still have a lot of work but it probably could be done.

As theWombat says…

It would think can be done if they first build a platform to base everything else upon (a baseline if you will), instead of having 10000 features with a >0.1% completion rate.

Of course, if you actually built this thing in a sane manner, how would you milk all the whales for JPGs?

Surprised they haven’t added ‘funding objectives’ where you could put money into the feature YOU want them to “work” on next.

Say for example they offer 10 different Ships w. “features” - all costing the same, say 25$ (Bargain!). And whichever feature gets the most money will be the one they promise (honest, guvn’a!) to work on first. Course, the tracking page wouldn’t accurately reflect the funding, so as to not make it apparent how much has been given for each goal.

Maybe they’ll also let you fund repeately for your selected tier, by offering you ‘additional’ stuff, such as a spare ship you could gift to a friend or extra incentives such as a passive ‘booster’ on the ship, better guns (+1!) the more you give.

Basically: Paragon levels for Funding Scams.

Serious question. What is actually working right now? Anything?

Stuff. And things.

I’d like to know this too. I’ve been shopping for a new HOTAS setup, and I keep running into Youtube videos of people using them to play Star Citizen. They’re traveling around and dogfighting against what appear to be AI-controlled ships. So it looks like core mechanics are in place at least. And some of these videos have been around for a while.

Amusing. 4 Years Ago I Predicted Star Citizen Will Fail In 90 Days. 4 Years Later It Still Has Not Failed. But The People Who Criticized My Prediction Are The Real Nutcases.

You can explore a single solar system - some ships, a planet, some moons, walk around and fly in space seamlessly without loadings. You can shoot enemies on foot and in space. The core is there but it needs lot more meat on its bones and who knows if that will ever come. Not that I care, the MMO can die in a fire for all I care. Would like to see the singleplayer story campaign though.

To be fair, the project probably was on path to fail in 90 days at least once over the course of its life. The same is likely true of many Kickstarted projects, it’s just this one is the most expensive game ever. Roberts has had an abundance of hubris as well, at one time claiming every dollar given him was worth 4 given other ‘normal’ game companies.

…by his own metric that would make this a billion dollar game so far?

I think that 4:1 metric should be measured against the probability that he’d have to shut down due to mismanagement/waste/etc, not against actual progress.Using that condition, would a publisher pulled their funding at 1/4th the current level?

I had a vision of the endgame here. They’re going to release a crappy version of the persistent universe where people can get in and fly around but without any systems in place. The whales will be experiencing a high-tech version of you and your friends playing pretend.

“Okay, my ambulance just got here, I’m going to pretend I’ve moved you into the medical bay. Then we’ll fly to the nearest station, we’ll pretend it has a hospital, then we’ll pretend I move you to it. Game of the Year!”

Just ignore him. That was a low effort troll attempt that failed the minute he thought it up. And it’s not even new becausethey keep regurgitating the same bs.

The financials which CIG released in Dec 2018, prove that they were INSOLVENT within that 90 day time frame.

You see, these guys never let facts get in the way.

Star Citizen’s Lumberyard engine is doomed (we knew this years ago)

It all started a few days ago with this story out of E3…

Amazon Game Studios lays off “dozens”

My Twitter thread response

Then more info emerged today…

Lumberyard at heart of Amazon Game Studios’ development woes

My Twitter thread response

What I said in Star Citizen – Irreconcilable Differences blog back when I wrote about the switch from CE to LY

Dan Offner quit - after 1 yr