Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Rather, we absorb information about stuff we like. Actual knowledge creation–an interactive, imaginative, and deeply intellectual act–is rare as hen’s teeth.

It’s like a jungle sometimes it makes me wonder how I keep from going under.

What’s amazing to me about projects like these is how long they always manage to keep going, even though it has been obvious for years that the entire thing can only end up a train wreck.

Don’t push me, I’m close to the edge!

Spoken like a true scholar of learning.

Well, if you saw the financials (2012-2017) which they released after getting an investor bailout, it would be obvious that were it not for loans and a few big backer spenders, the whole thing would have collapsed back in 2016. Just as I had predicted back in 2015.

I mean, take a look at this.

Aside from the stagnant and regressive nature of the dev schedule, they’ve been steadily removing features and tech from the roadmap. The latest:

List of gameplay features that have been completely removed from the roadmap

Meanwhile over there…Like seriously wtf! <— this dude totally believed that buying expensive ships for a game that’s nowhere close to release, was a good investment. Seriously - this is what we’ve been dealing with.

Sunk cost fallacy at work. If you’ve “invested” ten large in pictures of spaceships, you have a strong interest in convincing yourself that everything is fine, and once you’ve done that, why not “invest” some more money into this project that is totally fine.

It also becomes self-reinforcing, because no one wants to admit they were a fool, and the more time you spend defending your foolishness, the more hardened you become in your motivated belief that you’re not. Especially if you seek out a community of other people who also want to validate the same foolishness, and reinforce each other.

These are also the people who are going to be the angriest when their bubble pops, and there’s nowhere to hide from the reality of the situation any more.

Remember back in 2015 when I wrote a highly publicized blog saying the games pitched by Chris Roberts couldn’t be made, let alone for less than $150m?

Well there it is. I have updated my numbers. They will hit $300m by year end without a SINGLE game being released.

https://pbs.twimg.com/media/ECggjO4X4AAfCkP?format=jpg&name=large

For nostalgia’s sake, here is the blog. I am completely shocked that every single thing in that blog was spot-on.

If the recent Reddit and official forum threads are any indication, we’ve already arrived at this juncture.

300m and no game in sight, pretty awesome scheme they have going.

Still:

Never attribute to malice that which can be explained by incompetence.

I’m still not sure which side they fall on.

It’s always been about incompetence - with a dash of unjust enrichment, lies etc thrown in

But think of the jpeg’s we wouldn’t have seen if not for Star Citizen!

That’s sorta my point. For some reason projects like this seem to often manage to conjure up cash from somewhere and keep the train on the rails for another year.

When this goes belly up will Chris blame the players for not supporting it in its time of need, or will he take personal responsibility for the mess he’s made

I’m going to guess plenty of blame to spread around, fans and coworkers both.

Accepting responsibility is a fool’s errand in Trump’s America.

Heh, sort of. I do teach a class called Integrative Thinking, and most of our curriculum design is centered on teaching how to think, though.

And the ads.

Not sure I have seen any ads for SC since the kickstarter pitch back in… 2012(!!!)… that netted them 270 gold coins from me, but I am sure the others since then have been good.

What does your heart tell you?