The wall-mounted Retaliator model was paid for by one of their community managers as a gift (I suppose you paid for his salary?), the giant ship model in a glass display behind Chris was from his movie. I’m assuming the concept art posters came out of CIG’s crowdfunding stash, as well as the large new office building itself obviously.
I think possibly you misunderstood what you were downloading. The “PTU” is similar to Blizzard’s “PTR”…a parallel server with a whole separate client with all the new updates available before they roll them into the new client.
I doubt that out of those 30GB, 28 of them are vastly different between 2.0 and 2.1.
PTU should probably just consist of some .par files and create the new content based on the old.
Yes, yes, but that takes time and resources away from the work on Sataball.
You guys are silly. It’s absolutely not uncommon to require a completely separate download for a test instance.
You don’t want to mix up live and test deployments / environments. Having 2 separate installs is the sensible way to do it.
Wendelius
No-one is arguing against having to download missing files, but it could have re-used a lot of the assets you already have (goes for many games/patchers).
Course, you could probably just copy the files manually to the target folder then restarting the PT2.1 installer and see if it is at least somewhat efficient and reuses some of the files you already have. Like some of the 20 .PAK Files that total 29GB (sound, textures, objects)
Going from PTU 2.0 to PTU 2.1 should not require a nearly-full redownload of the game, though, and that’s always been the Star Citizen way so far, no matter how incremental the update (like, in the past, adding one 3d model to the hangar).
I’m not gonna argue the technical merits because I don’t pretend to understand them, but every online-only game that I can think of maintains a public test server of some kind and they all (AFAIK) require a separate client download. Presumably they’re doing that for a reason. Criticizing SC for common industry practice is just silly.
KevinC
2651
I thought that the complaint was that it was a PTS to PTS update that required a full download.
Yes, that’s the complaint. Star Citizen has always, and even for the most incremental of patches, required more or less full redownloads through the launcher.
I’m checking out the 2.1 alpha but the way head-bob is implemented in first-person is nauseating. Is there a way to turn that off?
There’s a new video with Gillian Anderson.
I have to say, Gillian Anderson somehow looks more beautiful now than she did 20 years ago.
Timex
2655
The X-files is also coming back.
She’s also positively otherworldly in Hannibal, both in terms of character portrayal and appearance… I don’t think she’s actually aged in the last decade or so, while she’s honed her acting chops significantly (not that they were bad before that point).
She also showed some great acting in the TV series, ‘The Fall’. And yet she was still offered half Duchovny’s wage to reprise the role of Scully…
JonRowe
2658
Duchovny has a better agent?
KevinC
2659
He definitely has better hands!
DTG
2660
[QUOTE=rhamorim;3917493]There’s a new video with Gillian Anderson.
I haven’t been paying a whole lot of attention to this, but now I can see where the $100 million (or whatever it’s up to now) is going. And this isn’t even the “game” part of the game.
I’ll certainly buy it when it’s done…if that’s even in their business model.
meeper
2661
Indeed. Sell the masses a $100M ‘game’ all so Chris Roberts can play director again.
Wing Commander III and IV featured many Hollywood actors, including a handful of stars. I’m not sure what you were expecting when Squadron 42 was sold as a spiritual successor to Wing Commander. I’m guessing the major point of contention is that people who are primarily interested in Squadron 42 or Star Citizen (the MMO) want more time and effort allocated to their preferred experience.