I’m not sure what you are seeing there that is catching your eye. Is it the sentence “releasing star Marine proper”?

I understand that folks may not have been following this in much detail, but as I described, star Marine, just like arena commander, were never actually described as fully stand alone games. They were games which existed within the star citizen game.

I mean, they are kind of stand alone games, in that they have their own logos in game, scoreboards, etc. But they are just part of star citizen. You can launch it either from within the larger game, or directly from the menu if you want. But it’s never been suggested that it would actually be an entire separate game that you would install. Again, I’m not sure if you’ve actually played star citizen or the arena commander module, but star Marine was always billed as the equivalent, for the FPS gameplay.

But none of that has changed at all, based on what Chris Roberts said. They are doing the exact same thing. They are making the scoreboards and stuff, and the separate FPS map level.

But at this point, it’s kind of anticlimactic, since we already have the FPS gameplay. Anything you can do in star Marine, you can just do in the larger open world. But you can also do it while flying ships around and stuff, so it’s kind of cooler.

But they are still doing exactly what they originally said they were doing for star Marine, based on everything they’ve said.

It’s no longer really useful as an initial testbed for the FPS gameplay, since we can just do it in the real game world now, so they kind of skipped that by just getting to the PU world, but it can still function as the virtual game within a game thing like arena commander does… Give you a place to fight where dying doesn’t matter, or where you don’t risk equipment, or complete in organized matches, etc.

So, is this game cancelled or not?

They’ve only canceled the ponzi scheme, but the investor scam portion is still ongoing at their Kazakhstani offices.

Nothing is cancelled. Everything is promised. #StarCitizensCreed

Darnit. I won’t get to launch a separate executable for my shooty-shooty. Instead, I will have to deal with it being integrated with the rest of the game’s universe. Oh noes.

I was under the impression it was supposed to be a standalone product. Whether you call it a game mode or game is immaterial. They intended to release it separately, right? Now they aren’t going to release it separately. The separate release was cancelled. Or assimilated into another release. Either verb works.

But it seems some of you guys are hung up on the word cancelled as if it was a criticism of the folks making Star Citizen. If anything, it’s a sign that maybe they’re doing something to wrangle an out of control project into a controllable state. I think everyone in this thread sees that as a Good Thing.

-Tom

They intended to release it separately, right?

No, this was never the intention.
Star Marine was always intended to be a virtual game inside the star citizen universe, just like arena commander.

This implies otherwise to me:

When I hear “Star Marine proper”, and specifically from the folks who released “Arena Commander proper” as a separate release, I figure it’s something that I’ll get before the release of the big persistent universe. That’s not now the case? And you’re saying it was never the case?

And are you therefore saying you don’t consider Arena Commander to be a standalone release? Because wasn’t Star Marine supposed to be the equivalent of Arena Commander in terms of how it was released to backers? I.e. as a separate module available prior to and outside of the persistent universe?

That’s my understanding of the situation, and that’s why it seems to me the term “cancelled” is entirely appropriate. But I confess I don’t speak Star Citizen.

-Tom

Star Marine has been out for almost twenty years. We’re covered ;)

Tom Mc

Not many of us do, it’s sort of like non-Euclidean geometry or Nadsat.

-Todd

Where we’re going, we don’t need eyes to see!

First of all, who the heck is Princess Ryan and why does she get her own Star Marines? And second of all, she should probably stay in the hovercar.

-Tom

When Arena Commander was first added to the game, you launched it by putting on a VR helmet found in the Hangar module and climbing into the ship you wanted to use. Then they got rid of the helmet and added a simulation pod in the hangar that you climb into, and they also added a button from the ESC menu to just launch Arena Commander without having to climb into anything.

When Star Marine launches, you will be able to access it either from the simulation pod or the menu, just like Arena Commander. You will be able to launch it from outside the Persistent Universe for now, although that might change in the future. I have no idea why the Star Marine release should be considered cancelled just because it got delayed. It’s still going to be a separate module for now, until sometime further along in the future when they do away with all of the separate modules and combine them into one cohesive package.

From everything I saw, by “standalone” they meant standalone executable, not that it’d be available for separate purchase. So we’re really talking semantics and menu navigation here.

And are you therefore saying you don’t consider Arena Commander to be a standalone release? Because wasn’t Star Marine supposed to be the equivalent of Arena Commander in terms of how it was released to backers? I.e. as a separate module available prior to and outside of the persistent universe?

Yeah, I think maybe you are a bit confused about how these things are set up. Which is kind of understandable, given how it’s all kinda meta.

Arena commander is exactly the same as star Marine is slated to be. Like, seriously, the exact same.

Both have always been “games” which exist within the star citizen universe. That is, due to his obsession with immersion, Chris Roberts didn’t want to make the modules that they were making for testing gameplay elements into truely separate things.

Instead, he made them into games that exist within the star citizen universe, that you play from the computer consoles within the game. (Later, they added a shortcut so you could just skip the immersion stuff and launch it directly from the main launcher menu)

Star Marine is, and has always been, exactly the same. When you are done flying your spaceship around and doing missions, you will be able to go to your simulation pod, and play Star Marine, just like you can play arena commander.

Roberts is right that at this point, it’s not really as important to the player base, since we already have the ability to do literally everything that was supposed to be in star Marine, in the regular larger universe at this point.

But they are still making it, because it can still provide some utility that we described above, once the universe starts being more persistent, and death incurs things like equipment loss, etc. At this point, since you can just respawn yourself and your ships at will, the only thing that star Marine will add is the gold horizon map and the leaderboards. Not really that important, but they are in fact doing it anyway.

Star Marine was never announced as or meant to be a standalone executable. Arena Commander is not and was never a standalone executable. Even the TenTonHammer article was not implying that Star Marine was supposed to be a standalone executable.

I didn’t see the label on the star marines box at first, and thought you were taking to Ryan Kelly, and thought, “Man, that’s totally a dick move by Tom.”

And after you saw the label, would you say that that thought of you was cancelled? ;)

Ha ha, love it.

My main concern with Squadron 42 & any single player content is that it’s being produced by Erin Roberts, as his previous space sim games (Starlancer and Privateer 2) weren’t very good. To be honest, much as I love, love, love the Wing Commander games, only Wing Commander III stands out as a real masterpiece, although I liked the 1st one a lot as well. The engine in the 2nd one was wonky and the storytelling was overwrought in both 2 and 4, imo. I still love 3 and 4 (and 5) for the chance to see what a Luke Skywalker post-RotJ movie could have been like if it had been made when he could have had a much more active role. Wing Commander 5 is the only game that really had a good engine though.

Man, I played so much Prophecy as a kid. I mostly missed the boat on playing a lot of the others in their prime (our home PC went from not being able to run anything in the series to being able to run Prophecy reasonably well one Christmas and I didn’t see a lot of value in looking back at the time, heh), though I did love the Wing Commander books by William R. Forstchen and Mercedes Lackey. But Prophecy was just flipping great. I don’t think the Freespace games really won me over completely until 2 came out; I preferred replaying Prophecy to Freespace 1 pretty heavily (blasphemy, I know).