JonRowe
2763
Well, it is just funny to see what some of the superfan’s expectations of the game are. We are talking dwarf-fortress level simulation being expected here. Not going to happen in the Cryengine.
The point is - a lot of promises were made, a lot of expectations were created, and it’s inevitable that promises will be broken, disappointing a LOT of people in the process.
For most people, Star Citizen was the One Game, the one that would rule over all space games ever created. In time, though, they’ll realize that Star Citizen will be at best one more game trying to bite more than it can chew. Another Freelancer, perhaps?
Hope lies in it managing to be as good as or better than Freelancer. But I think it’s pretty clear at this point that it will never be that Star Citizen that CIG/RSI promised.
So do players also want to control little robots to load the ships with cargo, pallet by pallet? Can we have a mini-game that lets us make sandwiches in zero-gravity? Let’s start a Kickstarter to pay for Peter Molyneux to join the Star Citizen team and make even more crazy promises!
They don’t need Peter Molyneux. They have Chris Roberts.
JonRowe
2767
This the ur-game. The game of all things.
This is why it is delayed, and why no game has done it before. At some point they have to say, we can’t do any more, and we have to put out what we can do.
Timex
2768
It’s also the case that even after it’s released they can keep adding to it, if they’ve designed it well.
It turns out, we’ve all actually been playing Star Citizen for our whole lives. Because the game. . . is our lives. Successfully developing Star Citizen within a game of Star Citizen is the highest-point ending possible, and unfortunately for all us pubbies, Chris Roberts has a huge headstart.
Keep in mind that at one point, the design doc for the Endeavor class ship had optional bio-dome pods that required a whole farming subsystem.
That’s a HUGE “if”, and a rather unlikely one in this case, from both a technical and a design standpoint.
I’m setting up my torch and pitchfork market-stand for when they cut Sataball. I’m offering discounts now before the rush.
-Todd
Considering that Sataball was part of the Star Marine that no longer exists and is now being “integrated” into the PU, I don’t think it will see the light of day. We’ll see.
Timex
2774
You understand that you were mistaken in your interpretation of the Star Marine situation, right?
So Sataball is still in? Like, players of Star Citizen will be able to suit-up in a SataBall team’s uniform, get teamed up, and battle it out in a SataBall arena against other players?
I understand that is a possibility, but I’m not entirely convinced it is a fact. For now, I will wait and observe the reactions of those who arguably know about Star Citizen than I do, and perhaps in some time I’ll know if I was mistaken, or if other people were naively optimistic.
I’m going to organize an in-game Sataball esports league.
I don’t mean a league in the real world of people playing Star Citizen: Sataball for real-world money! Oh ho, no, Lord Roberts’ creation is far too genius for such a banal, uncreative enterprise.
Rather, I’ll start the league in the game itself, where SC players’ avatars will start up Sataball sessions in the in-game VR cockpits and play for fake virtual dollars and the sponsorships of in-game megacorps!
Timex
2778
But you understand that there was literally no evidence for your belief that Star Marine was canceled, right? That the link to Chris Roberts that you posted actually specifically contradicted your beliefs, and that the explanation of what Star Marine was had not changed at all since its original announcement.
LockerK
2779
I’ll be happy to let you use the name I’ve just trademarked for your league – eSataball – for a reasonable fee.
Star Citizen should have a videogame in it called Galaxy Guyz in which players drive automobiles to and from work, and get together in bars to gripe about work. In Galaxy Guyz, there would also be persistent stats for the players.
I’ve read plenty of people who disagree with that, including backers. Some of them even classified that definition of what Star Marine is as revisionism, citing things as features already demoed in the “separate” Star Marine that are not available at all in the PU and arguably could never be.
All I know is that that is what you and Ryan and a lot of other people believe to be the case, and that there are plenty of people who understood it the way I did. Who’s misinformed/wrong? Hard to say. I guess we have to wait and see what happens.
Timex
2782
Ok dude, I guess reality only matters to some folks. Good luck with that.