Then treat the player as a “special ship” in that the pilot doesn’t have the diminished returns in acceleration, but make his/her acceleration pretty small so it’s not an issue.
If they reduced the acceleration below what it is now, then EVA would be sluggish and difficult to control. But at the current acceleration rate, you’d be able to launch yourself at pretty insane speeds. I don’t think that’s really an ideal solution.
Or bind the pilot to his ship in terms of speed reference until the pilot is far enough away to be treated as a separate entity.
Well, this is what I suggested, having some sort of relative speed limiter. Potentially, just give the player speed caps, but set them based on whatever the ship’s speed is when they EVA.
It’s worth noting though that I suspect this will have other weird effects as well. It’d just be weird in a different way than it is now.
Or make the dimished return of acceleration be a smooth curve that will never approach zero.
No, this doesn’t work, because in order to actually be effective as a limit at all, then it’d have to get close enough to zero as to make EVA’ing from a high speed ship very difficult as your acceleration would have to be low enough to effectively limit your speed in normal situations.
Or just make the whole thing purely newtonian and let people accelerate how they want and handle the consequences of that.
This is a possibility, although it then leaves open the alternative lack of realism in that since you aren’t accounting for fuel, you’d be able to launch anything to infinite speeds. Even if you went beyond newtonian physics and incorporated relativistic elements, you’d be able to launch anything to speeds that essentially prohibit interesting gameplay.
The whole speed cap thing originally came into play with the ships, because no one really wanted to play a space shooter where ships were moving at .6 C. So in order to have space combat be interesting, the speeds of the ships in combat are relatively slow.
ANY of those is still better than doing what’s done today. ANY.
Yes, I think it’s been established that the current system has issues, and that they are planning on improving it. Although some of the suggestions you made there illustrate why the solution isn’t really super simple.