Yeah, I don’t think anything he said later contradicts the fact that he views parts of CryEngine to be a bear to work with. You can be pleased that everything is working out, but still wish it was an easier journey.

My point was that people in this thread debate whether choosing CryEngine was a mistake, in that same post he weighs the alternatives to CryEngine (Unreal 3, Unity, Source, ID Tech for some reason, and then a custom engine from scratch in his next post) and concludes that it was the best choice at the time to his knowledge.

Although it does seem like he would have recommended Unreal 4 had the project begun later, but back in 2011 it wasn’t publicly available. The Kingdom Come: Deliverance developers made a similar comment, that Unreal 4 was dismissed because nobody had released a game for it to that date.

You are one of many software developers here. And while every framework I’ve worked with has baffled me at one time or another with some really stupid things to work around or annoying limitations, it doesn’t mean that the framework is not suited to the task at hand or the best possible choice.

It simply means that piggy backing on someone else’s code and sometimes having to rewrite parts of it is no fun. But that’s why they pay us the big bucks, right? :)

Wendelius

Agreed. It was likely the best choice for them. Not necessarily a good choice, though. To paraphrase Churchill, perhaps they chose it because it was the least worst for them? ;)

You got that right, except for the “big bucks” part. I wish. ;)

Star Citizen Alpha v2.4H 5v5 FPS gameplay, ladies and gentlemen.

Good grief, what a buggy mess.

Well, that makes me want to buy it!😎

The debate over what constitutes a minimal viable product on Reddit is a sad read.

There are one-person studio Unity shooters on Steam right now that equal or surpass that.

I know it’s 10 streamers fucking around in a goofball play session, but yikes.

Great to see that the FPS bit is getting some work done, now that all the space-ship flying and trading and pirating (the real one, not the imagined one) in the vastness of space is completed.

https://youtu.be/0Hrhrhuum8w

New pant styles in Star Citizen. How did they not notice this?

Not only that but since all of that is feature complete and bug free they had some time to put a clothing store in the game where you can try on pants.

-Todd

The shopping experience has mostly been handled by their contractor Behaviour Interactive, who hasn’t had any involvement with the FPS gameplay.

“Let’s go to our…why am I spinning?”

Wowjustwow.

In other news, it seems Goats in Space is something, and they seem more feature complete than SC?

Edit: I need more Space-bucks so I can buy pants in the in-game store.

Goat Simulator Waste of Space makes fun of a bunch of space stuff, but the central gag is using crowd-funding to have other people build your space adventure for you.

Here ya go:

Sweet! Thanks.

When are you gonna stream that game Brian? :-)

Podcast
Let’s Play Series

Isn’t SQ42 rumoured to have FPS missions/sections? Does it share codebase with SC? Does not bode well for the 2016 release if so.