He better damn well play and review it. If not he would be in danger of losing his spaceshipsspaceshipsspaceships tag.

God, I forgot about COD Infinite. I’ll see if I can get a copy.

I’m all over COD Infinite, but it’s primarily because it lets me play the remastered version of COD MW next week.

If COD Infinite is good, that’s just icing on the cake.

So it seems there´re some news on this…

I haven’t watched the stream yet, but it seems that for SQ42 (the single player campaign) they have not reached release level for any of the 28 missions and that many (some?) of them are still in greybox. If I’m reading correctly the development pacing this implies, I would guess a full release of SQ42 for 2018. Late 2018, I would say. I do believe 2017 is out of the question, except maybe for an unpolished alpha.

And I do think they might have issues maintaining funding for such a long time without any major release.

That’s 28 chapters; it’s 60+ missions - none of which were in a good enough state to show to the eager CitCon fans:

expand for pic

I haven’t managed to watch it yet (damn you mobile data caps), but the procedural planet generation video was apparently awe inducing.

That’s on my watch list for after work.

As for SQ42, EG also came with the impression there were months of work left. I’d guess a Q2-Q3 2017 release date at this rate. Fine by me given the parts we see coming together, but I’m not the impatient type. Don’t think everyone is going to be pleased.

Wendelius

I thought it was 28 missions. If those 60 mission equivalents average at an hour of content (which i have no idea if they do) or so each, we are not looking at 2017 for sure, and I think even 2018 might be optimistic.

That’s a lot of balancing, testing and polish to do even if all technology and content was in place (and it isnt).

I watched the last bit of that Eurogamer video showing the planet tech. It’s extremely impressive, to put it mildly. Whether it all comes together to make an interesting game is obviously what we all want to know.

Earlier in the stream when he introduces S42, he basically admits that as they develop new tech in the PU, they roll it into S42 and develop gameplay around it. No wonder it’s taking so long. I guess they don’t believe in feature lock.

The stuff dealing with the ambiance stuff inside the ships and showing how the ships change as they get damaged, is amazing.

…how does 28 chapters = 60 missions? I can’t math good.

24 chapters with 2 missions each, 4 chapters with 3? There are probably other ways to make it work, too.

George RR Martin has given them them an outline but they aren’t sure until he finishes the mission scripts for each chapter.

Don’t get overexcited by tech demos, people. Some things that are feasible in a tech demo may not be feasible in the game proper, so keep that in mind.

Not that there are any recent examples of large swaths of people getting overexcited about a procedural planet generation tech demo masquerading as a game, or anything :)

I admittedly only skimmed the presentation, but I don’t see how that canned planned mission with the beacon and the Mad Max bandits translates to any sort of dynamic/procedural gameplay.

The planetary tech seemed pretty cool, I suppose, but the path they took in the demo seemed like a bunch of hand-placed terrain and objects. So are they just going to be inserting a bunch of MMO-like scripted missions on planets?

Super disappointed about no Squadron 42. Can’t believe they had nothing to show.

Holy cow that looks amazing. That might be the first Call of Duty game I ever get.

Bit geeky, but I enjoyed the presentation of the new Spectrum communication platform around 35’ into the full video.

Modern, dynamic forum (has some serious shades of Discord, including endless scroll… And light and dark themes :) ), rich chat channels, voice chat, communication in and out of game. And each organisation (guild) can have their own namespace, i.e. their own forum, channels, … All supported by RSI.

It’s all modern web technologies, includes notifications, is mobile friendly, …

@wumpus might enjoy the short demo of the forum software about 47’ minutes in.

Star Citizen even delivers for web geeks. :)

Wendelius

[quote=“BiggerBoat, post:3398, topic:74635, full:true”]
I admittedly only skimmed the presentation, but I don’t see how that canned planned mission with the beacon and the Mad Max bandits translates to any sort of dynamic/procedural gameplay.

The planetary tech seemed pretty cool, I suppose, but the path they took in the demo seemed like a bunch of hand-placed terrain and objects. So are they just going to be inserting a bunch of MMO-like scripted missions on planets?[/quote]

I would think so. This is more of a MMO lite design than a survival or procedural sandbox. To start with, nothing will be random (as far as I can tell) so the procedural tech is used to create planets that then they are decorated/tuned by hand near the major hubs.

Maybe a big enough player population can create dynamic MMO content (ala EVE) but I don’t think there are going to be many simultaneous players allowed per system, so even that might be more limited.

Not that I mind, but the above is how I have been understanding the game’s pitch all these years. I never though we were getting a procedural sandbox game, but something more akin to an MMO lite or maybe a Grand Theft Auto in space kind of overall design.

I might be really wrong. I haven’t been following THAT closely.

You mean Discourse? :)

There were also a lot of comparisons between their chat program and Discord.

Regarding Citizencon, the procedural planet tech v2 was very pretty, but the demo felt very scripted with unfinished A.I. to boot. The big swooping shots at the beginning included a distracting amount of pop-in with regards to vegetation, we’ll have to see how it feels in-game flying a ship around. The on-foot segments in the demo seemed fine, but they took place in a mostly barren landscape.

I think everyone with common sense expected Squadron 42 to be delayed past a 2016 release, but it was disappointing to see the vertical slice gameplay reveal be delayed as well. What was worse, a cinematic segment which everyone expected to be the SQ42 reveal turned out to be an advertisement for their latest ship sale. Dressed in the fiction of the game’s universe, the narrator proclaims that the Polaris Corvette will be an essential part of every captain’s fleet. Afterward, Chris walks on stage and assures the audience that it is not necessary for you to purchase the ship in order to enjoy the game. Bad messaging.

Once again, Chris’s presenter remote did not work, causing unnecessary delays. The community is hoping that CIG will heed this as a wake-up call to improve their presentations in the future.

I can’t believe how often people get this wrong, by not testing the damn thing first from the speaker’s position, making sure the batteries are fully charged, etc. I have to give presentations a lot, and this kind of stuff is eye-rolling. I bet he can’t even program a VCR.