Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises


#3442

No kidding.

I don’t seven know if the engine that will end up powering the final game can be called Cryengine at all.

For all I know, only the renderer is left (and probably even that has been tweaked).


#3443

In all seriousness, can you link what would be a good example? I have looked a bit out of curiosity and frankly the ones I have looked at seem really crappy. Frame rates are horrible, guns don’t actually fire bullets or have effects, collision boxes don’t seem to work, geometry is just janky as could be, the ‘missions’ I have seen make the original Privateer seem advanced. My legitimate search to get to see some of these cool things I keep hearing about seem to end up with either clearly heavily scripted tech demos of future versions or some person playing what seems like an absolutely sterile and honestly generations old environments. Running around that hub doesn’t hold up to Borderlands 1. But at the same time I could just be catching people intentionally making it look awful because I know that’s a thing too.

What would you say is a representative video of a mission that I could watch?


#3444

On a side note my 22 year old has been playing the test version and liked the sense of flying around and decided to try to learn how to fly a plane. He then learned that it costs 9k to take the full course for a private license. : )

He went ahead and paid about 200 dollars to take the first lesson to see what it was like. I thought it was neat that this progressed from playing a space sim.


#3445

It’s an alpha. It’s going to be janky, specially with this ambition. If anything, I’m surprised at how stable it is so early in development. I do agree it’s really bare, though, although I think the quality of environments is really far ahead from any Borderlands. I loved the flight model when I played, but that’s as much on a positive opinion I have on the quality of gameplay yet.

And as for framerates, it’s a AAA game that is at least 4 years away. I would expect a $1k tower to run something like that at 30fps average on medium-low settings. And that’s the final game, with more systems, but also optimizations. I do think performance is alright given the tech behind it.


#3446

The missions in Alpha 2.x are very bare-bones. I find that the best experience you can currently have is at Outpost Kareah, because it naturally provides a combination of spaceship and FPS gameplay in a PvP environment.

Here’s a gameplay clip from the latest patch, warts and all:

It’s an excerpt from a stream, so you have to deal with the added crap on the guy’s screen as well as video compression. It also contains multiple glitches and bugs, which is representative of the game’s current state.

It’s worth mentioning that Alpha 2.6 is going to provide major overhauls to both FPS and dogfighting, but the above video shows how the game currently plays.


#3447

For those who want to try out ships they don’t own:


#3448

It’s somewhat futile, seeing as how all of them are going to fly differently once 2.6 hits.


#3449

PC Gamer interviews some of the most hardcore fans.

[quote]
Ben Rathbun, who runs the YouTube channel Rawcritics, started to get emotional during his reaction video to the 3.0 demo. “The guys and I are going to be playing this forever,” he says, with a wide-open grin and his dog on his lap. “We’re the type of gamers that just want a couple go-to games in our lives, and we haven’t had those steady relationships in our lives in a long time. Star Wars: Galaxies was in my life for years. World of Warcraft has been in my friend’s life for eight years. And this has taken so long, but… look at it! Look at this!”[/quote]

[quote]
“Doesn’t everyone want Star Citizen to be great? Even if you don’t like certain people, respect what is trying to be accomplished here,” says Rathbun. “This is a new approach in the industry, so I’m not sure if the change is scaring folks or if they just don’t like space games. For a lot of people this is at the very least a positive step in the right direction for games and how they should be made. If nothing else, I mean, did they not see the alpha 3.0 demo like I did? Did their jaw not drop at the possibilities? C’mon!”[/quote]

[quote]
“We threw money at this thing hand over fist, ultimately, because Chris Roberts promised to do something batshit insane,” says Peter Brunton, who posts on the Star Citizen subreddit as Voroxpete. “There’s this general feeling that this isn’t about just buying a videogame. I’m going to be a little grandiose here, but I feel like I’m expressing the sentiment of a lot of people in the community when I say this is about buying back our hobby. If I was characterizing the core Star Citizen backers, especially in the early days when the game had nothing to show for itself, there is the feeling that this was reclaiming gaming. People are sick to fucking death of Activision declaring that Call of Duty is a yearly franchise… I’m sitting here playing Destiny which is just a broken fucking mess that Bungie threw together, and it’s still one of the most imaginative games on the market. They shot for the moon, they tried something big and bold, and they missed, but they still ended with a more interesting, and original game than anything else. That’s what we wanted.”[/quote]


#3450

Christopher Livingston takes Star Citizen for a spin. Or the other way around, I suppose.


#3451

Jesus!.. that’s exactly what they are expecting from this game …Jesus.


#3452

That article is great just for the embedded gifs!


#3453

That was a fun little article. I await the full game.


#3454

Heh, the article is definitely on point in that the learning curve for Star Citizen is definitely a tad… steep? at the moment.

Ultimately, I think this is for the best, in terms of flight controls and stuff. But flying effectively isn’t really something that you can just pick up in a few minutes.


#3455

@RichVR There’s a Free Fly lasting from today until the 30th. You get to fly the Super Hornet, a strong dogfighter.

https://robertsspaceindustries.com/promotions/Free-Fly-Fall-2016


#3456

Cool! Thanks. On it.


#3457

While you’re downloading, you may find it helpful to read this guide from reddit for newbies.


#3458

I seem to have forgotten my PW and my name. What now?


#3459

Nevermind. Had to reload installer after changing password. Download on. Thanks again. Looking forward to stressing new system in 2 hours. :)


#3460

Got up at 12:30 to check download progress. Was in game long enough to walk around and fly a bit. First impression, it runs smooth as silk on new system as opposed to 1fps slide show on old one. Second impression, it looks damn good. This is a game I’d buy at launch, no problem.

Just need to learn the controls which are counter-intuitive as hell. Man, that keyboard mouse setup, what were they thinking? And the magnifying glass for the keybindings? What were they thinking yet again?

A little more transparency in the interface and yeah, I like it. Will be standing by for future updates, I still get the RSI email. Now that I’ve seen it I can safely say that there is a there, there. On my radar for sure.

Yet again, thanks for the heads up, @Ryan_Kelly.


#3461

No problem :)

I agree the magnifying glass is rather conspicuous. Somehow they managed to get by without it before they reshuffled all of the bindings in 2.4.

What aspects of the KB+M setup are bugging you in particular?