Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises


#3522

It’s certainly possible, although like I said, I think the space combat is pretty slick at this point, and that’s ultimately, the core of the game. I guess we’ll see.


#3523

Yeah. The difference between having the sandbox systems ready and making those systems work in a narrative scripted experience without everything breaking is daunting. That, and the level of polish in a non-sandbox SP experience needs to be higher to be competitive. I do think (unless proven otherwise if they suddenly show something) that they are still far away. Last report a couple of months ago said they were still in semi-greybox state for most missions. That’s a lot of work left.


#3524

Colour me surprised:

In anticipation of today’s Live Stream, I did want to address one thing that I have been seeing speculation on in the forums: whether or not today’s Live Stream will feature the Squadron 42 Vertical Slice.

After we made the decision before CitizenCon that the Squadron 42 vertical slice wasn’t ready to be shown publically, we spent some time on reviewing how far off we were and what we wanted to achieve in order to be comfortable showing a full chapter of S42 gameplay. After all the effort we expended for CitizenCon, we didn’t want to spend additional developer time polishing intermediate solutions if it wasn’t going towards the final product. A slick demo isn’t that helpful if it pushes back the finished game, so we decided that the priority should be completing full systems over getting the vertical slice into a showable state.

Item 2.0, Subsumption AI, Subsumption Mission System and asynchronous Object Container Streaming are all core systems that will power Squadron 42. In addition, there is some significant low level animation and lighting tech that we need to finish up to realize the goal of real time player interactions and conversations at a level that would previously only be possible with pre-rendered cinematics. We want moving around and talking to the crew to be as fluid and look as good as pre-rendered cut scenes from other games.

So while it may be disappointing not to see something this year on Squadron 42, I believe it’s the best choice for the long term good of both Squadron 42 and Star Citizen. It’s critical that we focus on finishing up the core systems we’ve designed to handle the needs of both games, as without them, other parts of the development team are blocked from finalizing key gameplay.

I revise my SQ42 release estimate to 2019.

After Citizencon they said they would endeavor to get it shown in one of the final livestreams of 2016, since it was so close to making it. Up there that is reneged and the story has changed to not wanting to spend anymore time on a vertical slice at the expense of actual development.


#3525

Why are they even considering vertical slices, it’s not like they have to coax milestone payments out of publishers. Or are they expecting big fund injection from the public after showing it?

We want moving around and talking to the crew to be as fluid and look as good as pre-rendered cut scenes from other games.

Which other games? I can’t recall the last time I saw a pre-rendered ingame cutscene that wasn’t just using the game engine. On PC you can tell, as suddenly the cutscene looks worse by dropping to lower resolution and framerate. ;)


#3526

Mafia 3. In fact, when they patched in the option to change the main character’s clothing, cutscenes still show the default look for the player. The devs said they’d have to render new cutscenes for each optional appearance if they wanted it to match.


#3527

Yep, still implementing core functionality. Best guess: 2018 Alpha/Beta, 2019 full release.


#3528

Apparently the livestream was a clusterfuck of production/broadcast/technical difficulties.

But don’t forget to get your holiday on!

https://robertsspaceindustries.com/pledge/Combos/Armada-Discount-Pack-Holiday-2016


#3529

Holy shit, the Holiday Livestream has been pulled from the SC Youtube page!

lol!

I still have it open in a page, so looks like it was just delisted.

It should be here:

Ha! Or not. Video has been made private.


#3530

Wasn’t SQ42 supposed to be episodic? It would reduce the time for a release but the content drip will be infuriating I bet.


#3531

Yeah,the SQ42 everyone is waiting for info or a glimpse at is technically the first installment, Chapter 1.


#3532

I am flabbergasted that they can’t show a bit of a single mission in SQ42 after all this time.

That Spaceballs edit is genius, though. Star Citizen apparently powers their livestreams through pure cringe.


#3534

I watched part of that livestream. It was balls to the wall stupid.


#3535

Holy Crap, that was almost as big a trainwreck as that legendary LA channel’s New Year’s Eve meltdown/broadcast, which was almost 4 years ago!


#3536

The meltdowns over this have been fantastic.


#3537

It was originally, but that was before their funding surge. The Squadron 42 people are currently waiting for is a self-contained AAA game, not the first episode of a Telltale game.


#3538

That Spaceballs edit was awesome, but it was still too cringe-worthy to watch longer than a minute.

I’m glad my money are in safe hands.

Derek, Derek, Derek


#3539

2.6 is out today. is it worth it to get in at $60usd yet?

hahaha they switched game engines too. that won’t delay things i’m sure.


#3540

i suspect the actual release will be the latter.


#3541

well Lumberyard is based on the latest cryengine and I guess the delays already happened because this certainly doesn’t seem to be a recent thing they did.


#3542

This report is kind of misleading, since they moved to lumberyard, which is the CryEngine, which is what star citizen was already using.