Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

So now the fee is gone but they’ll make CCUs expire.

That much thought (or lack thereof) around buying/selling ships that anyone will be able to buy with in-game credit when the game comes out seems… a bit weird, doesn’t it?

I’m wondering if buying/selling JPEG ships is the only real game most people will ultimately get.

I won’t even get in the “we need real data to balance ships” stuff, because it’s absolutely bonkers.

At this point, nothing about Star Citizen makes me think it will be anything but a massive disaster.

Why would that be weird?

When you say JPEG ship, are you using this term ironically, or are you operating under the mistaken impression that the ships do not exist in game?

Because it feels like this is the game. Waiting for ships and concepts, buying them based only on dreams and expectations.

Both. I’m using the term ironically and many ships do not exist in the game, and most of the ones that do exist in the game might be completely different when the actual game comes out (if it ever does), because that has happened already.

The CCU’s apply to actual ships and allow you to migrate between them… because people are actually playing the game right now and flying those ships around.

But tons of ships do in fact exist, and are flyable in the game right now. Certainly they could change, but the same goes for any asset in any computer game. The ships in EvE have been rebalanced countless times.

There are 47 flyable ships and 55 non flyable ships as of today.

While that’s certainly is more non flyable than flyable, 47 flyables is a lot, imho. However, I don’t think the number of flyables is even going to go over 50% until the game, or at least SQ42 ships. Revenue is indeed somewhat dependent on new ships.

Oh, so Star Citizen doesn’t have its own cardiac care unit? Figured that might come in handy after users saw their credit card bill.

It seems to me that many people are storing CCUs to use them to switch to yet non-implemented or non-flyable ships. Isn’t that the case?

You didn’t pay dozens or hundreds of real-life dollars for the ships in EVE.

Someone please explain what this all means. CCUs? Migration? Whut?

Timex and Ryan_Kelly explained a few posts up.

Some people most definitely did/do. People spend mountains of money on ISK and Plex.

Again, maybe you think their purchases are misguided, but there is certainly no problem with such a system, from a player’s point of view, given that all of those things can alternatively be acquired through in game efforts.

My understanding is that the main complaints are from this scenario:

  1. RSI sold people $350 renderings of concept spaceships
  2. some people were hesitant to buy $350 conceptual spaceships because they were skeptical that the end result would match the concept
  3. RSI offered up these CCU tokens for $0 which allowed people to switch their $350 spaceship to different $350 spaceships in the future if the final result was not what they wanted
  4. people spent $350 on conceptual spaceships because they now had options and didn’t feel locked in
  5. RSI has still not delivered said spaceships
  6. RSI is telling people that they are going to take away the $0 tokens from people so they can not wait until the ships are actually available to make their decision anymore
  7. RSI hopes people now just buy the ships they can’t just switch to anymore

That was my understanding too.

CCU (Carbon Capture and Utilization) techniques are needed to clean the atmosphere after too much Baby PU or Chris Roberts will have to deal with an increase in climate-related migrations. Something like that.

Ah! Thank you!

On the one hand, yeah, I guess that sucks to change the deal midway through.

On the other hand, these are people that paid $350 for virtual ships. If they really felt that leery about it, why not just save their money?

Yeah, I think everyone pretty much went into this with their eyes open.

And again, just so folks not familiar with the actual progress of the game:

This is not true. There are, as Juan pointed out, 47 flyable ships in game right now.

Is there a full list of the ship status somewhere?

Liked / +1

Fake news. There was no mention of dying before your career proper starts in the Traveler reference.

The backlash seems to come from whether CIG is acting in good faith or not. The people who spent $350 on ships did so because they were in love with the game’s concept as well as the developers who are working on it. To then feel like those same developers are trying to duplicitously nickel and dime you leads to love lost.

The change mentioned here . . .

https://www.reddit.com/r/starcitizen/comments/6bitxf/new_5_ccu_fee_cancelled_0_ccus_will_expire/

. . . seems to have appeased most backers, however.