Yes, I loved that game. There were fans working on getting it up and running again but I don’t know if anything ever came of it. It was a unique MMO.

Man, I loved it too. Shadowbane will always be one of my favorite gaming experiences.

Well, you could at least improvise a bit on the PVP servers.

In my troll only launch guild we were in StonePeaks(?) north-west of Barrens(?) and ambushed alliance players traveling through. We’d have one lone troll stand on the road, waiting, and acting all weak and attackable… and as soon as the alliance players attacked, we’d rush them from the side of the road were we had been hiding behind some bushes/trees :)

Spent so much time fighting around barrens I’d probably had 3 levels 60s by the time I hit 60 on my first character.

I was really looking forward to SB, but after getting into the BETA I kinda lost all interest in it… It felt like a step back in almost every regard from what I had played previously, even if the premise of clan cities being possibly to fully destroy seemed awesome. Despite its shitty UI/engine, Darkfall came a lot closer to how I envisaged it.

Whatever happened to that game? I was going to try it but never did and I can’t remember why?

I think it was almost impossible to buy at one stage; then they re-released it… and the company was sold to someone else? I know that the guy I knew from the Quake milieu who worked on it, moved back from Greece (where they moved to develop it, on the cheap) near the time they sold it. There used to be a bunch of awesome PVP videos from the game making the rounds on the youtubes… but all I remember from playing it was “UI OVERLOAD” and a horrible grind.

Weird. The title of the thread says Star Citizen. But it’s a WoW thread. Discourse messed up again I guess.

If Chris Roberts had kept his promises, this would have been a WOW thread and still be on topic.

Once their ship sale begins again, I’m sure we’ll be discussing the new JPEGs. :)

There’s one going on right now (I think), though it’s not a ship, it’s a buggy. That might or might not have surface-to-air weapons. And it’s a concept sale, so it only exists as a JPEG that used a stock photo as background, apparently. And it’s cash-only, because you know, CIG has no monetary flow issues whatsoever.

That’s not true.

What would that even mean? Cash only? You walk down to CIG and pay them?

I assume he thinks it can’t be purchased with store credit.

Regarding the actual game, it looks like they’ve got their store system and economy going:

Essentially it’s a similar system to what EvE has, which I think has good potential for emergent gameplay.

There’s also some other stuff in there about some of the tech development for various aspects of the game.

There are some critical differences between the economies of EVE and Star Citizen. In EVE, the marketplace is almost 100% player-driven. That veldspar? Mined by a player. That small laser turret? Manufactured by a player using materials refined by a player from ore mined by a player. The only exception is a few items that are automatically seeded on the marketplace because the player has no way to obtain them otherwise.

According to CIG, Star Citizen’s economy will be 90% NPC-driven (or simulation-driven, more precisely). The developer in that Around the Verse video said that their background simulation will keep track of the various parts of their universe’s production chain to determine what items (and what quantity and price) will appear at any given vendor. This can be influenced by player actions, such as trading or plundering or simply purchasing and selling. But the big difference is that it is player-influenced, but will operate just fine on its own without any interference. Contrast that with EVE’s economy, which simply would not exist without the players.

There is no background simulation in EVE, is what I’m getting at.

Ya, that’s a fair point… although what I meant was that there’s a “real” economy there which players can interact with in a deeper fashion. You’re totally right though that given the size of the economy, and the fact that so much of it is ultimately sourced by NPCs, it might be harder to drive the same kind of large scale market effects that periodically happened in EvE.

But at the same time, it offers some of the interesting gameplay potential that you see in EvE.

Yeah, I think they’re making good on their promise to have a dynamic simulated economy, rather than arbitrary random number fudging.

Yeah, that’s exactly what I mean by “cash-only”, and thanks for the correction. CIG had a fair share of “cash-only” sales recently, and I assumed this one was as well. My bad.

Have they had any sales that only included Warbond options?

Not sure about “only”, but yes, I remember that being the case in previous sales.

When you said that the buggy was cash-only, I assumed you meant that it could not be purchased with store credit (sorry for repeating myself). As far as I’m aware, all of their sales have included standard credit options. The warbond items are sold at a discount.