Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Why is it false equivalence? My reasons for wanting something bad to happen to you are just as valid as yours for Star Citizen :)

Is this a threat?

Edit :) (just noticed the smilie)

I am in the middle. On one hand, I want to see it crash and burn so that I can lol at those bastards who have been attacking me since July 2015 because I said they game could never be built. On the other hand, I know how bad it would be for the space combat sector, not to mention videogame crowdfunding (which is in the shitter already anyway) in general, as well as some of our friends who will be out of work when it happens.

I’m a troll-hater-heretic caste :)

https://i.imgur.com//XA1CtWp.png

I’m in the middle/skeptic range probably. I think the original game as sold probably won’t ever happen, but a minor release that could be decent MIGHT happen, if they get their shit together and really focus. I’d hate to see $150M+ go into the trash with no results, and the ramifications it could have on game crowdfunding.

I guess I despise them for selling trash like pictures and ship models they know will never be useful for anything. If they were only going to fail in an honest way I wouldn’t hate them, though. But from the start the funding model was so out there and the prices were so high that it looked more like a con than a real game. It would be ironic if they ever deployed anything that actually worked as a legitimate entertainment.

Yeah, that’s basically the ire that most sensible people feel. I mean, just last month they were selling a Cyclone bike JPEG concept. Why? Because they had been hyping planets coming in 3.0 since mid-2016. This after selling the Nox concept then the 3D model (which isn’t in the game yet btw) back in June. So if/when 3.0 is ever released, only the Nox will be usable (as they claim), with no mention or if/when the Cyclone would be available. And guess what? They have a slew of ships (JPEG concept and 3D models) they have yet to implement in the game. And most go back years even.

Not just crowdfunding, but game monetizing schemes in general. I hate that they (CIG) are charging hundreds or even thousands of dollars for extra content. My lizard brain just wants that to not work out for them.

Never be useful for anything from a balancing perspective, or do you think the ships won’t be added to the game at all?

Extra content usually means content not available in the base game, whereas all of these ships will be available for in-game currency.

Yeah, they’re basically pre-selling DLC that doesn’t exist - and at crazy prices because they’ve somehow tapped into the brains of the average 2K (out of about 600K) backers who keep giving them money. Though most of us still suspect some level of money laundering still going on.

I need not mention that back in Nov 2014 when they over scoped the game at $65M, now at $156M raised, it is basically $91M over budget and 3 years late.

You know this just because they said so, huh?

Their recent Around the Verse about Kiosks & Commodities even showed off their ship price spreadsheet, albeit with the values blurred out. This is for calculating the ships’ prices in UEC (Star Citizen’s in-game currency).

I’m also torn on hoping it works out because and worrying that if it does work out, it sets a precedent for more exploitative funding models.

I’m leaning towards hoping it works out at this point because really the ship has sailed on exploitative monetization schemes. Star Citizen is small potatoes next to Puzzles and Dragons pulling in 2 million a day.

Yes. And? Shall I pull up AtV links of all the crap they claimed they were doing from as far back as 2014 and which are either dropped, or not in the game?

My point is that, sure they’re saying it, but there is absolutely no reason to believe that they will do it that way, let alone stop selling ships as DLC. There is NO incentive for them to do that. Especially since anyone who wanted to buy into the game, already has. Yeah, like CIG is going to leave money on the table, after selling a game package with a shitty ship for $45. Heck even right now, when they are doing free fly weekends, ship loaners/tryouts etc, they could have implemented that specific functionality if they wanted to, since they already have implementation for buying and selling things, earning in-game currency etc. But they won’t. Because the minute they do that, they’ve killed not only their major revenue stream, but also set a precedent.

You know better, I’m sure.

Yeah. However, P&Z is a finished game, they didn’t sell pre-order game packages and DLC etc.

They said they would do it, they allocated developers to doing it, they showed off their work to the backers. Their incentive for them doing it is that people will be pissed if they don’t at this point, and stop buying their new ships.

I think Derek’s point is that, if they alter the plan, they will do so (and say “pray I don’t alter it any further”) only when it’s best for them - and certainly not now, since that would impact their revenue.

The economy is coming online, as shown in that video, so they can’t wait forever to nefariously change their plans. Once they make ships available for Alpha UEC, it would be even harder for them to put the cat back in the bag.

I agree. I don’t think pay-to-win mechanics in a mobile game is the same as securing 175 million (might as well round up) on .jpgs and promises.

Is insurance going to start working when the economy part goes online? Because it seems they are tied somehow. Also, how will the economy work without the NPC system working as proposed, and without most of the economy-related player-controlled gameplay like mining and such? Are those things all coming online together? Any idea on how balanced it might be? And how well will that economy work in servers that crash with more than 10 people at once? Is the communication/persistence between servers working fine? And is the economy balanced well enough to provide a good gameplay experience?

The economy going online without all the basic gameplay in place sounds like a big mistake to me, but what do I know?

It’s going to the evocati test servers tomorrow, right? So we won’t need to wait long to see.