This is not a “simple shooter” (and Planetside 2 would like to have a talk with you). This is game that promises to have hundreds or thousands of people playing in one server (or on multiple servers that “feel” like one), interacting with each other, and many of its promises actually depend on that kind of thing.
And as of now, it’s not only a problem of having 12-15 players causing performance issues. It is a problem of 12-15 players per server causing not only performance issues, but stability problems - which means that anything over that number might actually crash the server altogether.
Now, were this a “simple shooter”, everything would be OK (or maybe not, considering how many “simple shooters” support 32+ players in one server). But it sells itself as a lot more, and so far, even this far into the development process, it doesn’t even show a solid foundation on which to build something that will fulfill its own promises. That’s why it’s significant.
Yeah, people like me, who understand that this is not OK and normal. Or people like their backers, many of which are starting to doubt the project. And future backers, who, upon knowing that the server crashes with less than 20 people, will start to wonder if CIG will be able to come even close to what has been promised.
They are certainly not worried about you, who will see this as “normal”. Because if everyone were like you, they could extend this charade for more 10 years while delivering little more than colorful JPGs and fancy concept sales and schedule reports that promise the world and never go anywhere.
No - what it makes obvious is that quite a few people can’t handle reality at all, and must come with excuses like “you don’t know what development is like”, “it’s just an alpha”, “they’re doing something no one even ever tried before”, “of course it will take a long time, but it will be everything they promised someday”, “Chris Roberts knows what he’s doing”, and “I would never be mistaken, and if I believe in this, than all must be right with it”.
At this point in the project - at least 3-5 years in (depending on who you ask), having servers crash when they reach 15 players in a game that is supposed to have hundreds or thousands per server is a red flag the size of Kansas. But hey, don’t let experienced software developers/architects like myself tell you otherwise! You of course know better. We can only be haters that hate everything that’s good and holy for absolutely no reason.