I am currently writing my article of Chris’ presentation. I’m so pissed right now.

Anyway, ICMYI, read this one: https://www.pcinvasion.com/star-citizen-gamescom-2017-event-report

I am writing a large article on the disaster that was the GC2017 presentation. In the meantime.

I can’t imagine anyone watching that presentation and thinking “hell, yeah, i’ll sink hundreds more dollars into that!”. Am I just too cynical or something?

Why does anyone ever think that scripted player chat in a demo is ever a good idea? It’s cringey as hell.

Aside from that, the demo was the typical level of Star Citizen jank. I’m having a hard time figuring out if anything was even new from the sand worm demo last year.

And if they can’t ever fix the janky space combat–even after all these years–I’m not sure what the point is. Shouldn’t that be the core of the game?

Still in for my Kickstarter 35 bucks though! I’ll ride this one straight into the ground.

Tons of jank and intentional dishonesty there, even from seemingly simple things like ensuring the camera is rotated around the rover juuuuust before the character leaves it at 1:12:48 mark so you can’t see how their spawn system ‘works’ for vehicles (https://youtu.be/OTALpprdtQ4?t=4368).

I’m just stunned at the state of things after five full years. It’s a good thing it’s crowd-funded because having this sort of a performance at a major event after the sort of money spent on it so far would leave heads rolling if it were backed by a publisher.

It must be really hard for you to see such an amazing demo showing off all the things that you keep claiming they can’t do. I do think that you deserve credit for being willing to write up a huge apology instead of just retreating from the internet.

Their three ‘wow’ moments to lead off with were being able to change your clothes with a weak category list interface, spatial sound which was a thing in the late f’ing 90s, and real time facial mapping which clearly was glitchy even with their optimal lighting setup and also who cares about that…

Unless you have sat through it again, carefully broken it down, made notes etc, you won’t really be able to reconcile the fact that - this was basically the same shit from over a YEAR ago with some minor bits added. Some people keep thinking that we’re pissed about or making fun of the crashes and so on. No, it’s a LOT more than that. After six years and $156M, any publisher would have canceled this crap by now, rather than parading it at a major event.

They can’t get ramps working in an fps game.

They have to cheat in order progress through a mission.

The mission not only failed, but they never even completed the full loop. As one person succinctly put it.

Blockquote
I love how that mock mission failed at literally every single point.

The mission was super simple, all it included was: get quest from npc, jump to planet, retrieve item, fight off enemies, board friendly ship and leave planet with item, fight more enemies, win. Yet the npc was only visible to one of the players, the jump crashed the game, the item was invisible to the guy carrying it, the shot missed the enemy which then teleport ed and exploded, the ramp killed the rover and the quest item, then the bad guy ship self destructed to make it look like they won.

Then, sloppy things like what I wrote on my Discord channel. If you noticed here at the 1:29:07 mark when the Mobiglass appears, the arms are different. Someone on Discord thought it was a suit change. It’s not a suit change. I believe that second arm is the model that has the mobiglass attached, and it doesn’t match the actual player model suit. It’s like a weapon switch. This means that the arm with the mobiglass is separate from the player model. Just like how we do high (1st person view) vs low (3rd person view) weapons in fps games.

And the view color change could be due to the fact that they are applying a full-screen filter to the fps view when you have a helmet/visor on.

Yeah, I am struggling with it. I’m going to need some serious booze and meds to complete it, tbh.

I want the game to recognize when I stand on the bridge, point, and command “ENGAGE!”

It looks like they’re swapping to the view from character on the right’s already deployed mobiglass just as it should be activating for the original player (notice how the scene shifts pretty dramatically). Not trying to defend it here (actually, the fact that they swapped the view at exactly that moment suggests that there’s some jankyness they were trying to hide), but it could be that the colour change is due to a different visor or similar on the other fellow’s helmet.

Holy crap. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/600i-ship-naming-for-warbonds-only-no-thanks

They are probably trying to find peak stupid/gullible. For science!

That’s nuthin’.

You may be right, but look carefully at 1:29:09 and 1:29:10.


To show the nonsense with this project, this is facetracking being discussed for implementation. Back in 2013!

So this is yet another promo deal to raise money for a doomed project. This time from FacewareTech like they did with Madcatz. Like they did with CryTek, Illfonic, Behavior Interactive and several others, here is Chris taking a shot at Madcatz during the show after announcing FacewareTech

Unfortunate it’s happened this way, but the writing was on the wall years ago. Pretty hostile reception regarding that on a number of websites at the time.

Amazing they’ve come this far really, but the tapirwaffling has at last begun

The final part of my Star Citizen GC2017 coverage is live. Enjoy!

I was having some site cache issues (from using a WP cache + Cloudflare) and so the site was serving up an old copy. It’s very minor, but I’ve cleared the cache now. Only some links were missing in the older version, as well as the Red text at the very bottom of the article.

Nice write-up Derek.

Despite the game looking good (really like the station interiors) there is absolutely no game there.

I remember when Eve Online was talking about ‘walking in stations’ and then scaled that back to just your apartment. Despite the one time ‘cool factor’, people didn’t use it as it served no gameplay purpose and I think it has been removed from the game (I could be wrong though).

A lot of the stuff in Star Citizen serve no gameplay purpose, and yet they devote so much time to it.

The stuff that counts like driving, flying, shooting, and missions barely work or don’t work at all and the multiplayer stuff is completely bonkers.

Quite pathetic really. When they started slinging the RSI webcam I laughed out loud.

I mean we all know that Earth and Beyond’s initial private beta did more toward the stated goals of Star Citizen than Star Citizen does after 6 years. . .