Unless you have sat through it again, carefully broken it down, made notes etc, you won’t really be able to reconcile the fact that - this was basically the same shit from over a YEAR ago with some minor bits added. Some people keep thinking that we’re pissed about or making fun of the crashes and so on. No, it’s a LOT more than that. After six years and $156M, any publisher would have canceled this crap by now, rather than parading it at a major event.
They can’t get ramps working in an fps game.
They have to cheat in order progress through a mission.
The mission not only failed, but they never even completed the full loop. As one person succinctly put it.
Blockquote
I love how that mock mission failed at literally every single point.
The mission was super simple, all it included was: get quest from npc, jump to planet, retrieve item, fight off enemies, board friendly ship and leave planet with item, fight more enemies, win. Yet the npc was only visible to one of the players, the jump crashed the game, the item was invisible to the guy carrying it, the shot missed the enemy which then teleport ed and exploded, the ramp killed the rover and the quest item, then the bad guy ship self destructed to make it look like they won.
Then, sloppy things like what I wrote on my Discord channel. If you noticed here at the 1:29:07 mark when the Mobiglass appears, the arms are different. Someone on Discord thought it was a suit change. It’s not a suit change. I believe that second arm is the model that has the mobiglass attached, and it doesn’t match the actual player model suit. It’s like a weapon switch. This means that the arm with the mobiglass is separate from the player model. Just like how we do high (1st person view) vs low (3rd person view) weapons in fps games.
And the view color change could be due to the fact that they are applying a full-screen filter to the fps view when you have a helmet/visor on.