I agree, however…

Glorious? Sad, maybe tragic. I’m having trouble with ‘glorious’.

Very simple really. Go here and look to the right side

They are still doing refunds; though sources tell me there’s been a run on the bank these past days. So it makes sense that they may start refusing refunds again, daring backers to take further action as they did in the past. I added a section about this to my latest missive yesterday. It’s in Red at the bottom of the page.

When they changed the ToS back in June 2016, they pretty said “No refunds. Ever”. So unless you backed before that date, if they refuse your refund, there’s a very good chance they won’t give it. Then you have to decide if you want to waste time over arbitration to enforce it. In fact, I have an entire section of my site dedicated to the ToS debacle.

Fair point. But since I’m looking forward to that day because it completely vindicates me, that’s how I regard it. Of course it’s going to be sad for people losing jobs etc. I have ZERO sympathy for any fool who still has money in this train wreck, and I hope they lose ALL of it. We’re gamers, we know better - and we’ve seen it all. So there is absolutely NO plausible reason to be backing this train-wreck when all the signs of a disaster in the making have been there for YEARS now.

Chris Roberts was down on his luck, selling/renting luxury cars in CA after lawsuits shut down his movie venture. This project made him rich again; and he has taken advantage of the goodwill of gamers stuck in nostalgic euphoria.

Latest funding chart analytics

Part 2 of Matt’s Star Citizen dev cost analysis is up

@dsmart I have now read both parts of that article, which does indeed paint a very bleak picture, however the lone (as of right now) comment below Part 2 raises some points that I’m curious about. Instead of re-phrasing his points, I’ll just quote him here. I have not been following this debacle enough to know the answers, but I know that you have been.



(Edit: What am I doing wrong that my quote tags don’t work?)

End quote tag should go on a new line.

Fixed. And thank you!

You can just discard the comment out of hand because it’s all rubbish, no doubt written by one of the zealots.

you only know the public crowd funded money and nothing else (and yes subscriptions and some other things are not reflected in that number). I find very likely CIG does have private investment in the back,

I knew two investors, one pulled out last year and wrote a public post about it. That’s not speculation - it’s a fact. And that investment money, according to sources, was long since spent of course. These guys are acting as if CIG has a well full of Gold coins. This despite the fact that they continue to have these JPEG (one going on right now) sales, amid other flash (two going on right now) sales.

One massive miss in your entire analogy is that companies can scale development, and unlike other companies where they have a set budget and once that runs out it falls into bankruptcy, CIG has one constant revenue generation from its ongoing crowdfund, so unlike other companies in said situation where mass layoffs lead to bankruptcy, CIG here can simply scale down the company to their income and continue development

This is pure nonsense. Of course they can scale; that’s a given. However, the way CIG has the 5 studios structured around the world, pretty much guarantees a catastrophic collapse if they scale to the point of leaving a skeleton crew at any specific studio. e.g. the engine guys are in F42-GER, sysops and PU crew at in CIG-TX, while F42-UK (which is Chris’s $75M gift to his brother) is where SQ42 and other things are supposedly being developed. And a 5th studio also in the UK (Derby) is a bunch of guys working on, get this, facial tech.

Yes, they will be forced to scale down, and they have been doing that since last year and an a fashion that won’t cause panic. This is also a fact because well, those of us in the biz, know everybody. The trouble they are faced with in this regard is that when key people leave, they have to hire new people who have to then have to get up to speed on such a complex and mismanagement project. That ends up in delays, and all the crap we’re seeing unfolding atm.

When you look at the F42-UK financials (the only public one), it’s easy to see that they’ve been bleeding/wasting money consistently since the very beginning. And the most they’ve scaled up, the more money they’ve raised and subsequently spent. It’s that expenditure that’s causing them to continue using all kinds of tactics to raise money from the 2K or so whales still giving them money.

The funding chart, which doesn’t take into account refunds, investments, loans etc, is bullshit. What we don’t know is, to what extent. I know with absolutely certainty (and challenged CIG to prove me wrong) that they used it to show interest in the project. Then it got out of hand. It’s like that thief who keeps going to the same place because he gets away with it. It’s the same thing that causes anything to do with metrics, to be speculative. e.g. Facebook can claim 1 billion users, regardless of duplicates. So too can CIG when they claim 1.5m citizens, when in fact, according to metrics scrubbed from their own file stats, there are barely 500K backers with various amounts.

And if you look at that funding chart, it never goes below a certain amount. In fact, they would have you believe that a bunch of gamers are CONSISTENTLY putting money into a tech demo. Gamers don’t do that. So it stands to reason that the monthly subscriptions are probably part of that, hence the consistent bottom line number. If that funding chart were to suddenly be a low levels, it would send a clear message that the funding has slowed down.

And for a project in which lies, obfuscation, and misdirection are everything, that would shake the faith of the few. So CIG has to no option but to continue padding it. And it’s perfectly legal too, as long as they don’t use it raise money. e.g. a gamer looking at a website , has no legal recourse to say that he backed the game because of a funding chart. That’s a quick candidate to get tossed out of arbitration. However, if an investor or banker gets financials from CIG that shows numbers which match the funding chart, and later is found to be false, that’s fraud - and jail time.

So even if CIG runs out of money today, they can just adjust their operating costs to around 2 million a month, and the ongoing crowdfund would maintain their operations, this analysis (1) shows that steady income:

It’s hilarious that this commentator thinks that merely scaling down will yield desirable results. It won’t. Simply because, 6 years, $160M, and 500 people (off and on) in, they have yet to build even 15% of the game promised. So how exactly are they going to finish the rest of the game with less money and less people?

Another flaw of yours is that CIG already admitted that there is a dependency on the money they keep crowd funding and they already made statements that if they weren’t to get any more money, they would be able to finish SQ42 and the completion of Star Citizen would depend on the sales of the SP Campaign game, as well statements that they scale the number of people that work in CIG based on their monthly income. While they have cash reserves they do have one crowdfund and they will focus on that and only use the reserves if they don’t crowdfund enough to cover their costs.

He calls it a “flaw” because he doesn’t know shit.

The fact that Chris went on the record and said that if money stopped coming in, they could still finish Star Citizen from sales of SQ42, should be a huge Red flag for a lot of reasons. One of them being, after $160M, not only do they NOT have either game in any Beta state, but SQ42 hasn’t been seen since Dec 2015. And to think that sales of a SPACE GAME which most of us believe will be disastrous if it ever gets released, is ever going to generate the $3M or so it takes to run all 5 studios, is hilarious AF. Not to mention that you can buy SQ for $45, and get SQ42 for an additional $15, for a total of $60 package. And to think they can sell SQ42 by itself for more than $29.99 to new buyers, especially since most of those who are entitled to it, already HAVE it, is the most hilarious thing ever.

Long ago I stopped looking at this game the way I did when I worked for a publisher who gave me a fixed budget to make a retail game. I now look at our monthly fundraising and use that to set the amount of resources being used to develop this game. We keep a healthy cash reserve so that if funding stopped tomorrow we would still be able to deliver Star Citizen (not quite to the current level of ambition, but well above what was planned in Oct 2012). Chris Roberts, Sept 2014 after raising $54M

First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly be incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen. Chris Roberts, Jan 2017 after raising $141M

These are statements from the guy who raised $65M in Nov 2014 and which was all he said he needed to build the over scoped project. And after raising double that - even with the funding chart discrepancies - is talking about contingency plans if money stopped coming in. Because yeah, that’s totally normally and not at all disturbing.

It’s all so hilarious really. But wait for what comes next. It truly is hilarious. Can’t say more about that for now.

ps: If you haven’t yet, you should read my The Fidelity Of Failure blog

Those guys are hilarious. :)

Star Citizen 3.0 must-fix bugs continue to grow following Gamescom

CIG used two flash sales to artificially inflate post-GC2017 funding. New analytics.

I forgot to post the Sept 1st dev schedule analysis. They’ve started cutting and hiding stuff from 3.0 build now.

Matt has PT-II of his Star Citizen financials analysis up; along with a 3-part comment.

Yeah, holy crap x 2.

…and so it begins

ps: It’s true btw. They’ve been trying to raise funds for sometime now. Hence the Coutts payday loan over in the UK

I’ll admit that this unnamed source fits nice with your theories, and I’ll further admit that in most rumors lie a grain of truth; sometimes more than a grain. So I can’t dismiss it outright.

But in the end, it’s an unnamed source.
So, grain of truth? Maybe. Am I taking it with a grain of salt? Absolutely.

If this unnamed source wants to be taken more seriously, he should at least give some kind of hint or indication as to what his role is, and maybe flesh out his story a bit more. There is simply too little to go on for an impartial observer.

Not trying to dis you here, @dsmart. I really do appreciate all the hard work you’ve put into this, and have read many of the links you’ve provided. But … there’s a lot to read. :) This whole thing for me has been akin to going down a bottomless rabbit hole. My time is limited, and I appreciate your patience (and your summaries here) for those of us who have not been able to keep up. And as much as I’m trying to keep an open mind, I am currently leaning more toward your direction at this point.

But I’m always interested in hearing counter-points as well. And in reading the comments section from your “and so it begins” link, I think I’ve pretty much seen most of those counter-points in there, which so far just strike me as being incredibly optimistic, especially in regard to their financial condition. However, I’d love for that optimism to be proven correct in the end. But it’s getting increasingly difficult not to have some pretty severe doubts.

For instance, let’s say the rumor is true. $75M would buy them, what…two years more of dev time at most? Which might be enough to get them to 3.0 (based on what they’ve accomplished so far with the money they’ve already raised to this point, and considering all of the work still remaining to get to a stable 3.0 - admittedly all speculation on my part), and maybe slightly beyond. But then what? I’m seriously wondering if $500M total would be enough to actually finish this game as currently pitched. At this point, I’m even wondering if $1B is out of the question (in theory, because there’s no way in hell they’ll actually manage to raise that kind of money).

I think the chain around their neck right now has more to do with their choice of technology than it does anything else. They’re 5 years in and they’re still trying to make the engine do what they want/need it to do. Pretty fundamental requirements analysis failure there.

Not that it’s at all realistic, but I think $500M would buy them enough breathing room that they could effectively push the reset button on some of those early decisions. But the reality is, like has been said many times previously, SC development at the moment seems more focused on prolonging the flow of cash than in actually making reasonable progress on the ‘game’.

On that note, I’d be incredibly interested in seeing a realistic breakdown of where resources have gone on this project in terms of what is pure sales & marketing, what is effectively sales & marketing (JPEG sales and implementations of ships in pre-alpha long before the underlying technology is actually present and tested to support it), and fundamental game development.

I can see them being arrogant enough to think that their developed tech is worth that much in licensing agreements and using that as a cash influx regardless of whether it is strictly required to keep them afloat - just a healthy revenue injection.

But I am really not sure at this stage who would license their tech, since their big demo was, well, technically quite shit.

I thought they were screwed as soon as I heard they chose CryEngine. None of the engines available are particularly suited to running a large seamless space game without substantial work, but CryEngine is the least adaptable of the bunch. Plus they had their own existential troubles, so good luck getting any real support.

Wrong engine by design! This way they can reset the clock for another 5 years of development with a better engine that can truly realise the Croberts dream. All existing JPG ships can be shifted to the new engine for just a small fee.