All ships will be moved to lossless PNG-24 format by 2021.

Love that. 😂

They don’t use the original CryEngine anymore, they use Lumberyard for around a year now which is a version based on CryEngine owned by Amazon that will certainly get enough support.

Ok, listen up game journos - you should be taking a ton of notes and doing a ton of research. Regardless of the outcome of this project, it is going to make a helluva book or documentary. I remember there was a huge push by a couple of groups to do a doc on Minecraft back in the day. This would be so much more compelling.

[quote=“Giles_Habibula, post:4966, topic:74635, full:true”]

I’ll admit that this unnamed source fits nice with your theories, and I’ll further admit that in most rumors lie a grain of truth; sometimes more than a grain. So I can’t dismiss it outright.

But in the end, it’s an unnamed source.

So, grain of truth? Maybe. Am I taking it with a grain of salt? Absolutely.

If this unnamed source wants to be taken more seriously, he should at least give some kind of hint or indication as to what his role is, and maybe flesh out his story a bit more. There is simply too little to go on for an impartial observer.

Not trying to dis you here, @dsmart. I really do appreciate all the hard work you’ve put into this, and have read many of the links you’ve provided. But … there’s a lot to read. :) This whole thing for me has been akin to going down a bottomless rabbit hole. My time is limited, and I appreciate your patience (and your summaries here) for those of us who have not been able to keep up. And as much as I’m trying to keep an open mind, I am currently leaning more toward your direction at this point.

But I’m always interested in hearing counter-points as well. And in reading the comments section from your “and so it begins” link, I think I’ve pretty much seen most of those counter-points in there, which so far just strike me as being incredibly optimistic, especially in regard to their financial condition. However, I’d love for that optimism to be proven correct in the end. But it’s getting increasingly difficult not to have some pretty severe doubts.

Oh that’s perfectly OK, and I don’t mind at all. Since I started writing about this farce back in July 2015, practically everything I’ve written, specifically that they can’t build the game pitched and not for less than $150M (back then they had just pulled in $85M), has come true. Last I checked (yes, I’m that studious & autistic guy who tracks mundane stuff like that), a decent 93% of what sources tell me, has come true.

Know what’s funny? They’ve been losing money for years now, and only relying on backers. After they pulled the biggest lie (see 3.0 fiasco) in Q4/2016 between Aug-Oct (GamesCom & CitizenCon), rumors were already flying as to why they had no choice. They raised over $6M based on lies (which they got busted over later btw - exposed by me of course).

Here is some context about their financial woes:

In April 2016, I wrote the Extinction Level Event blog. You should read it. Here is a choice quote:

Rumors and unconfirmed reports have been swirling for months that they’re running out of money to complete these projects, that they’ve been seeking external investor funding, trying to take advantage of tax credits etc. Even over in the UK, where reports like this come out, there is no evidence of them ever filing with the BFI if they did in fact take advantage of UK tax credits. If they’re out trying to raise investor money, it should come as a complete shock to anyone who thinks that $112M should have been enough to, you know, develop the game as promised. All the negativity surrounding the game, the shitty and toxic community that has sprung up around it; the aforementioned videos of a shitty tech-demo (aka CryEngine mod) everyone is now laughing (1, 2) at, are collectively likely to affect any efforts to raise money outside of a bunch of gullible whales firmly entrenched in sunk cost fallacy and cognitive dissonance.

I subsequently wrote a follow-up comment to that.

At that point, Chris had already started talking about shipping an MVP, instead of the game that was fully funded to $65M in Nov 2014. Also, at that point they had already realized that the CryEngine wasn’t going to cut it.

Since that time, they’ve pulled every trick in the book to continue raising funds because their burn rate simply can’t sustain the development.

It’s bad enough that he opened studios to benefit/profit his friends and family first, not building a game. That’s why him and Sandi are in LA, Tony Z and some of his guys from the Origin old days are in TX, and of course his brother Erin is at the largest studio in the UK. The GER studio was incidental because CryTek was on the ropes, so CIG not only took advantage of that, but also poached some critical CryTek devs. He did this because he needed people familiar with the engine, and who he thought were capable to providing an engine to build the game he was pitching. Except for the part where they ALL missed the key part of gamedev: an engine is just as good as the people using it; and it’s not going to build your game for you. I said this, right from the start. Next thing you know, they switched to the Lumberyard implementation (unveiled in 12/2016) in order to not only get around apparently having to pay CryTek royalties (as per their deal), but also because AMZ was now doing the heavy lifting of supporting the engine which CryTek has been unable to do due to their own financial troubles. Except that Lumberyard is still CryEngine at it’s core and isn’t going to solve their problems.

For instance, let’s say the rumor is true. $75M would buy them, what…two years more of dev time at most? Which might be enough to get them to 3.0 (based on what they’ve accomplished so far with the money they’ve already raised to this point, and considering all of the work still remaining to get to a stable 3.0 - admittedly all speculation on my part), and maybe slightly beyond. But then what? I’m seriously wondering if $500M total would be enough to actually finish this game as currently pitched. At this point, I’m even wondering if $1B is out of the question (in theory, because there’s no way in hell they’ll actually manage to raise that kind of money).

They need to keep afloat until they can ship whatever it is Chris is tagging as the MVP.

They did the Coutts loan, and when I wrote an in-depth analysis explaining why it was highly unusual to take out a loan for such an inconsequential tax credit - assuming it’s true that was the reason - some people just waved it off. It was yet another sign that they were in need of funds.

We know - beyond a reasonable doubt - that the funding chart is inaccurate. What we don’t know is to what extent. This means that not only have they raised less than the amount indicated, but even without taking into account loans and investor money, they have to have burned through over $150M by now. Easy. Through wasteful spending, and from what sources have said, wanton malfeasance (which is what is going to send someone to jail, since this is public funds) and such.

So if word is now getting out that they’re looking around for investment, I have every reason to believe that it’s true because I’ve known about it for months now. The only problem is that nobody is going to go on the record to say it. And quite a few top tier people both at CIG and in the industry, already know about this.

The only thing about this person’s “rumor” is that it’s got nothing to do with the engine because 1) they don’t have an engine worth anything, since it’s custom based on CryEngine & Lumberyard 2) they can’t sell/license any such engine due to the license restrictions put in by both CryTek and AMZ about the engine use.

Though I have no reason to believe that they are, God help them if they’re using the public funding chart numbers as evidence of health in the project; because then we’re in bank fraud territory since those numbers are patently false. My guess is that their internal books may or may not reflect different numbers, and they can easily explain away the disparity between the two by saying they don’t take certain things (e.g. refunds) into account when tabulating the public numbers.

Listen, this whole thing has collapsed. All we have to wait for now is too see how long it takes to the final curtain, and what form it would take. There is no rescue coming for Chris. He’s burned all his bridges. And with industry money hard to get, I can’t imagine any industry person - let alone investor - looking at a project that asked for $5M to ship a game, got $150M+ and never shipped said game, being a good investment. Especially given the pre-order debt liability that it’s already saddled with.

He’s done. And he’s out. This time, for good.

Yeah, that’s the crux of the matter. Key to that, having chosen CryEngine, they focused on visual fidelity more than they did on the game engine and game play.

No amount of money is going to build this game, as long as Chris Roberts is involved. Given $150M, any competent team could build the game as pitched. Even for $100M if they scaled back some things.

Backers had this promise as it was a major confidence booster when the project went live in 2012. Then when they figured out that they were screwing around with money, most likely to not deliver as promised etc, those triggering the ToS conditions under which backers could in fact obtain this financial accountability, CIG went and changed the ToS in June 2016, stripping those backer rights. I wrote about that here, and warned that it was the biggest sign (at the time) that something was amiss.

Yes, but that’s irrelevant because Lumberyard is just a derivative of CryEngine3. I wrote about extensively.

The ONLY thing they gain with Lumberyard are

  1. on-going engine support due to CryTek’s situation

  2. AWS integration (which isn’t a big deal, since they were already using Google Compute).

They gain NOTHING else as it’s neither a better, nor a good engine for the game they want to build, even with the minor improvements and bug fixes that AMZ has put in.

They won’t touch it because :

  1. they’re going to be hard-pressed to get ANY source on the record since NOBODY trusts the gaming media because we’re not f*cking morons.

  2. they will have to resort to writing articles similar to the famous The Escapist article from 2015.

  3. quite a few of them wish I wasn’t the firestarter of all this, and now the de facto investigator in this whole mess. Since there is really no story without mentioning me, they’re between a rock and hard place. Kotaku-UK did try though. They did a series of compelling articles, then copped out of making the tough points and asking the tough questions, in the final article because, you know, everyone wants to hedge their bets just in case.

I have a laundry list of all the questionable crap they’ve pulled.

But of course, as soon as the final curtain goes down, we’re going to be reading a bunch of click-bait nonsense all rehashing things we already knew, and which I’ve been warning about for over two and half years straight.

There is no “good” engine out there for such a project in any case because noone has done something like this yet but CryEngine/Lumberyard is also not a worse choice than anything else (and yes every engine would have needed extensive rework).

You’re wrong. I built such an engine decades ago. It still powers my Battlecruiser/Universal Combat games. There is NOTHING unique about Star Citizen that hasn’t been done before. Even the fps inside stations and ships, was already done in COD:IW and ME:A. And you can also find it in games like Angels Fall First. Even in my upcoming Line Of Defense, you have fps inside stations and carriers, though you don’t have manual control of them.

If I upgraded the graphics rendered in Universal Combat CE (currently on Steam) and added fps inside all of the stations and carriers, which would require building all of them as we did with the carrier in LoD, we’ end up with the Star Citizen core feature set. Except that mine works since it’s a custom engine built to do specific things without any baggage. I already know the cost to do it because I have been planning on it once I complete LoD. $2M. And 75% of that is in content creation, due to the sheer number of stations and capital ships in UC.

Hey if there’s $500M hanging around to be wasted, let’s spend it on promising indie projects that don’t suck

I think there have been multiple discussions why CryEngine has been a terrible choice due to the proposed features of Star Citizen. It’s quite a bit of trawling but it’s there. I think the weakness of the engine will start to manifest more significantly once they have to put all the pieces together. Which is about now.

Amazing

I think his point was that somewhere pretty early on in the development process, but after the Kickstarter, CGI probably should have realized the capabilities gap between their needs and their demo engine and then just rolled their own. At that time they all the goodwill and money necessary to make that technology. Hindsight is obviously 20/20, but I just can’t imagine that anyone even remotely knowledgeable with what they were trying to accomplish could say, “Yes, CryEngine is going to scale with our needs precisely!”

People that weren’t even game developers knew this. Back when it is was announced, tons of people asked, “Are you sure that’s what you want to go with?”

Precisely.

And knowing that they had overscoped (from it’s original simple 2012 pitch of Wing Commander + Freelancer + Multiplayer) the game and embarked on building the massive all-encompassing game that I spent over a decade building - alone - and which was released incomplete in 1996 by Take Two, and for which I experience relentless derision, I knew the project was FUBAR. So I wrote a lengthy technical blog in July 2015, explaining why that was the case.

They got mad and made it personal. Since then, we’ve seen why. Not only was it closer to the truth than people imagined, but it also threatened to disrupt their financial planning. But most people didn’t start paying attention until about a year ago, then started refunding (which they were also refusing, until I wrote about why they were doing something illegal, it got reported, and refunds started happening again).

In under two years, with all that money, they could have built a custom engine - from scratch. But as they weren’t planning to get so much money. But when they did, instead of building a custom engine, they kept going, while using the visual power of CryEngine to continue creating ship assets to sell, R&D videos being passed off as gameplay etc. Then they switched to Lumberyard, as clearly it was too late to dump CryEngine completely.

Yes. But here’s the thing. Though the network would have sucked, and limited to 16 clients, they could have easily built the original vision (Wing Commander + Freelancer + multiplayer) quite easily with CryEngine. I have no doubt about that, or I won’t have backed (I am original backer btw) the game in 2012. Then Chris did what he has always done in the past. Having stated clearly they weren’t building an MMO*, he decided to overscope the game, move into MMO territory (as a way to continue making money), and killed the project. But they got money, so who cares, right? That’s the Unjust Enrichment side of this that’s going to come back to haunt them big time after the inevitable collapse.

Is Star Citizen An MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

@dsmart is announcing today that he has received insider information that everything is collapsing right now so I guess this game is officially dead ;)

I am mostly joking because I clearly agree that this whole thing is such a cluster that if it was ever truthful it is way into intentional unicorn pixie dust wish fulfilment lies to keep the sweet sweet jpeg gravy coming in. But it has seemed to trudge along through a lot of proclamations of immanent destruction.

CIG has formed a new shell corporation in the UK. Apparently it’s part of an exit strategy. I have written a short article about it.

You have a strange definition of “short.”

:)