The massively increased efficiency for employees entering and exiting the workspace (preliminary testing by Actual Research Corp, Inc. shows time spent passing through doors has decreased by an astounding 4.7% YOY) will lead to quicker game completion and happier programmers! FAKE NEWS, TOM CHICK

All I can say is Blakemore released his game before they did.

No fair! He had a head start!

Great reporting Polygon. The headline and sub quote totally reflect this paragraph buried in the article:

The surface of Arc Corporation, while interesting, isn’t intended for players to interact with in-game. In the future, Roberts said, Arc Corporation may include more than one location where players can land their ships and engage with vendors and quest givers in a fixed, social hub with other players. But, for now, the goal is to design an interesting landscape and nothing more.

“Look at how awesomely awesome this whole planet is in our game! Oh, by the way, it’s all set dressing.”

You saw who the writer is, right? That’s Charlie Hall. Apparently Swofford either knows where some skeletons are buried, or he has a lifetime pass to the Shillizen factory because there’s never anything objective about his reporting of the game. Like ever.

Coruscant is right out of Blade Runner?

“TIE Fighters on fire over the moon of Endor. I watched X-Wing torpedoes glitter in the dark near the Death Star II. All those moments will be lost in time, like tears in rain. Time to die.”

Star Wars.

Pretty sure it’s from The Orville.

I heard Lucas stole it from Star Citizen.

I think they meant Trantor.

Wasn’t Coruscant the name of the carrier in the second Wing Commander?

Wait, are we still talking about the French pastry?

The Coruscantwich is my favorite Burger King breakfast item.

His inbox is probably ablaze

How would that work for a MMO exactly?

It won’t. That’s why we’re all laughing. Wait for my CC2017 article write-up. They’re going to be so pissed. Again.

Derek,

How does this make any sense for an mmo? And this feels like just tip of the iceberg with everything described in that article.

From the polygon piece:
Roberts said that its gravity was accurately simulated based on the player’s distance from the center of the planet, and that the goal was to provide, “Crysis-level of detail for the environments that you’re in, but … procedurally and at a planetary scale.”