dsmart
5475
It doesn’t. It’s all rubbish, and the on-going lies used to keep scamming the gullible ones left throwing money into a fire pit. I wrote an article (it’s short) about why Star Citizen will never - ever - be an MMO. Like ever.
If it were to work, it could 1) procedurally generate stuff for the first person to discover it, and then “freeze” that generation in place, making it a permanent part of the world, or 2) procedurally generate for everyone but use the same seed so that even though the game is generating on-the-go for everyone, they’re all seeing the same thing. I think No Man’s Sky does the latter.
But it won’t work. Also, dynamic gravity? Every week I think I’ve heard the weirdest thing they want to be really detailed, and every week I’m proven wrong.
“We have decided that to properly model black holes, we will be implementing a fully relativistic flight model. Players will experience different proper times during gameplay, which will be an exciting aspect of the Star Citizen universe!”
All they have to do is procedurally generate a big bang and then wait 12 billion years. It’s not rocket science, folks.
My eyes are rolling so hard at this.
A wise man once said that perfect is the enemy of good enough.
claybob
5480
I am starting to think there may be an isle of Roberts right next to the isle of McAfee.
So you’re saying that Star Citizen will never be an MMO, right?
I think he said there was some room for doubt.
Pretty sure he just confirmed that it’s going to be an MMO, we just have to wait a bit.
Haven’t you heard? It’s “the greatest game to ever be conceived” thanks to Roberts’ “amazing vision and management skills”.
I think I threw up in my mouth a little bit.
jostly
5486
“Conceived in mid creation” is a pretty accurate description of the scope creep on this one.
I feel bad for this dude.
I understand that the tool they developed could actually make every building accessible and have multiple floors, however that would be a big waste of time and a massive drain on our computers I am sure. CIG will probably focus on fleshing out specific areas like Area 18 and Area 17 etc. to keep points of interest compact, relevant and looking as good as can be.
What I am hoping they could do with this technology though is to generate interiors on the fly for random missions that could end up in any building, anywhere on the planet. How about a nice chase of some bounty wth your ship in between those city buildings and then chase them into their HQ for a mass ground gunfight in some unknown area? call for back up? Could be fun.
Dude. No.
And then you shoot the guy with a bullet and then there’s bacteria on the bullet and the bacteria goes into the guy you shot and gets into his bloodstream and then you shrink yourself like in Fantastic Voyage and go into the guy’s bloodstream and have to fight against white blood cells all of which are procedurally generated!!!1!11!!
In some ways, City of Heroes did that many years ago, if I recall correctly. Going on a mission would unlock a door in the city with a procedurally generated interior inside. Though my hazy memory might be wrong. I think even Anarchy Online has something similar.
Mind you, I’m just saying that by itself, this doesn’t necessarily have to be an impossible problem to solve. But I’ll agree with the “Dude. No”. That’s not the point of this game and the last thing we need is more pie in the sky thinking right now. Let’s put the “wouldn’t it be cool ifs” aside and focus a bit on core gameplay.
I played a game like that once, Derp something or other…
It’s funny, but I recently saw a post to the effect of “we’ll either be living it or playing it” with uncanny-valley levels of sincerity; meaning either the game of this person’s dreams will arrive or the world will eventually turn into Roberts’ vision. Like, if the game never releases that’s OK because eventually it really will be the 25th century and people will be speaking Xian because Roberts predicted it…
Wish I could find the post. I can’t linger too long in that field of insanity.
Chris Roberts is the Singularity.
That is what City of Heroes did, but not quite on the scale of or as quickly as would be necessary to handle that person’s dreams.