dsmart
5776
With their worldwide burn rate of over $4m per month, this should help explain these desperate tactics.
dsmart
5778
This is a really good laugh.
Second Life sells land. You can buy land or you can choose to not buy land. I don’t see the big deal. If players want it and it helps sustain development of the game, more power to them. If it bothers you, go play something else.
Second Life sells land in a working game, with plainly defined mechanics/gameplay around that concept. Star Citizen is selling land that hasn’t been implemented in the game yet, has no set date to be available, no clearly defined rules/design, and no idea of in-game costs, mechanics, gameplay, etc. Second Life sells digital land. Star Citizen sells a blurry dream of digital land in a game that barely has any gameplay of any kind, much less in this specific area.
dsmart
5783
You can’t be serious. Second Life is 1) a full game 2) wasn’t crowd-funded to the tune of $166m of gamer money
Miguk
5785
So they previously said they won’t sell land and this beacon nonsense is just to pretend they’re not going back on their word?
They’re likely selling beacons as a defense against being sued later. The beacon asset probably exists in some digital form, whereas the land does not and cannot be quantified in a purchase. This is not only a cash grab, it’s an overt cash grab with a built-in legal defense.
I’d been assuming he got to the middle of the cube first.
It’s understandable that a Norse god wouldn’t get a reference to the Hebrew one.
Cormac
5791
All bow before our saviour Bryan!
Did 22 Cans ever give him what they promised? Or anything at all?
His name is Bryan. With a y. He doesn’t deserve shit.