Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises


#5771

Functionally how is it different though?

The beacon is effectively a legal stake on land to be granted to the first person who plants it. Presumably the whales get to fly around and find the best spots before launch. As soon as the game launches if you haven’t bought a beacon then the immediate prime spots would have effectively been sold to the whales.

Well, at least that’s how I think it works, given that they are selling beacons for a system which mechanics haven’t even been fleshed out.


#5772

It’s not just because it’s another jpg, It’s because it’s effectively a jpg of a jpg. Buy this jpg of a ship, but you won’t know what the ship even looks like or what functionality it will offer for X years (assuming all goes exactly as we’ve planned, exactly like all of our other plans).


#5773

Semantics isn’t going to cut it. How does selling a deed to land, different from selling a beacon to said land? Please explain, I am literally DYING to hear this one.

I will also spare you the agony of asking you to explain and/or rationalize how that is different from selling JPEGs of ships that DO NOT EXIST in the game. e.g. the 890 Jump will failed to sell two days ago, was unveiled as a JPEG back in 2014.

I’ll wait. Right here. So please make it good.


#5774

Yes, that’s precisely how it works. It completely throws out their argument about it not being P2W when in fact by the time you grind enough to even get the credits, you would have found that the whales already own land.

Oh, and this cash only. No store credits. New money only. So yeah, totally not a cash grab - even though they said so, as clear as daylight - right there in their FAQ.


#5775

#5776

With their worldwide burn rate of over $4m per month, this should help explain these desperate tactics.


#5777

#5778

This is a really good laugh.


#5779

#5780

Second Life sells land. You can buy land or you can choose to not buy land. I don’t see the big deal. If players want it and it helps sustain development of the game, more power to them. If it bothers you, go play something else.


#5781

Second Life sells land in a working game, with plainly defined mechanics/gameplay around that concept. Star Citizen is selling land that hasn’t been implemented in the game yet, has no set date to be available, no clearly defined rules/design, and no idea of in-game costs, mechanics, gameplay, etc. Second Life sells digital land. Star Citizen sells a blurry dream of digital land in a game that barely has any gameplay of any kind, much less in this specific area.


#5782


#5783

You can’t be serious. Second Life is 1) a full game 2) wasn’t crowd-funded to the tune of $166m of gamer money


#5784

^this


#5785

So they previously said they won’t sell land and this beacon nonsense is just to pretend they’re not going back on their word?


#5786

They’re likely selling beacons as a defense against being sued later. The beacon asset probably exists in some digital form, whereas the land does not and cannot be quantified in a purchase. This is not only a cash grab, it’s an overt cash grab with a built-in legal defense.


#5787

I’d been assuming he got to the middle of the cube first.


#5788

#5789

image


#5790

It’s understandable that a Norse god wouldn’t get a reference to the Hebrew one.