Tweet storm. It’s good.

Buried in that tweet thread is a link to one tester’s story from your forums, which had me doubled over with laughter.

ED ships and cockpits are awesome, but I think SC planets/moons look a lot prettier (but the YouTube videos are less interactive).

Oh yeah, it’s worse than that. I have an entire forum of 3.0 hilarity.

My Star Citizen Situation Report is online

I thought this was a good chart.

Granted, the believers will argue that Star Citizen is the most ambitious game evar!!! so of course it’s taking longer. But that’s a lot of large games that have started development and shipped while Star Citizen remains in a… I don’t quite know how to describe the stage. A pre-alpha work-in-progress? So if that’s all they’ve managed to do in that timeframe, how much longer would it take to actually finish the thing? And how many more millions of dollars?

And on the “most ambitious game ever” front, it’s not difficult to be ambitious. Anyone can keep saying “Yeah! We’re going to add that feature too!” to every single thing that crosses their mind. That’s not the difficult part.

Totally normal that in 4 days, they raised what took 31 days to make in the same month the previous year

Do we know how ambitious Squadron 42 is planned to be? Is it even going to use all these features they’re putting into the multiplayer game?

That is supposedly why it’s taking so long/hasn’t been shown- IIRC, they’re retooling S42 to take advantage of all the systems they’re building. The object/mission dynamic tools and interaction stuff, for example. Which, on some level, makes sense- one of the things widely reported about Destiny 1, for instance, was that while they’d built the game itself well, their actual systems for adding/changing content were abysmal, so new stuff took way too long and was a complete pain in the ass to add in. If they can get proper systems for all this in place, future development will be much easier. Whether you trust that to happen after all this is your own decision.

Last year the anniversary sale ended late November and didn’t go through into December. But yes, more and more of the yearly funding is coming from sales.

This year it started Nov 24th, and was supposed to end Dec 1st. Then suddenly (Hint: It was doing really bad*), they extended it to Dec 11th.

2013 Anniversary Sale Day Count: 10 Days (11-18 through 11-27)
2014 Anniversary Sale Day Count: 11 Days (11-22 through 12-02)
2015 Anniversary Sale Day Count: 12 Days (11-20 through 12-01)
2016 Anniversary Sale Day Count: 12 Days (11-19 through 11-30)
2017 Anniversary Sale Day Count: 18 Days (11-24 through 12-11)

First Day Star Citizen Anniversary Sale Funding 2017: $434,735
First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326
First Day Star Citizen Anniversary Sale Funding 2015: $633,883
First Day Star Citizen Anniversary Sale Funding 2014: $665,676 
First Day Star Citizen Anniversary Sale Funding 2013: $242,069

Then whales panicked, they extended the sale, then manipulated the funding chart

Dan Gheesling plays 3.0 write-up

I know a lot of people must be sick of this, calling it ‘whining’, or pointing and laughing, or just irrelevant to the every-day process of enjoying our gaming habit.

But if (or as most of us think, when) Star Citizen goes down, it is surely going to have huge repercussions throughout the industry. Both in terms of management practices through to consumer protection and how game development is funded. Everyone should be interested in how this unfolds.

That’s where my interest lies. While the Kickstarter well seems to have dried up, there’s still thousands of Early Access games, many of which get abandoned far before completion. I’d have to imagine this is going to have an impact on those titles.

Honestly i don’t think it will have much if any effect; at this point it’s sort of sui generis in the genre. Everyone already knows it is it’s own thing. If it had flared up and burned out quickly, and took everyone by surprise… but now? If it takes a decade to burn out, it’s not really a wildfire.

I think it’s more like Second Life is to MMOs at this point.

That’s where most of my motivation for doing this, gets lost in translation. And I find myself having to explain it from time to time.

Many will disagree. The industry is and always has been about trends. Gamer trust in videogame crowdfunded has all but completely eroded these past years. Sure, it’s not all attributed to Star Citizen, but it’s delays, controversy etc, all trend toward what happens to the other games which have either collapsed or have yet to deliver.

Kickstarter and Games – 2017 mid-year status update

Video games declining on Kickstarter

Kickstarter in 2016 – Deep dive into the Games category

No it’s not. Second Live was developed and released as a complete game.

Technically, he did. Just not very much. While he did finally release something years after it was promised, he still has failed to deliver on the physical goods people paid for as part of his indiegogo campaigns.

The comparison mainly falls short in that I don’t believe Mr. Roberts has spent the years since announcement of the game bragging about his superhuman abilities and throwing juvenile insults that often fall into the “doth protest too much” zone at anyone who doubts said superhuman abilities.

Both are still hilarious from the outside observers perspective. Since the long tale of Grimoire has all but ended, Star Citizen now takes its place as a primary source of gaming related schadenfreudey laughter.

I kind of agree. At this point, not as many people care any more, or are now distracted by loot boxes.

I found Raph’s recent post on escalating AAA title development costs interesting in the context of this game. Granted, most studios actually ship, but holy cow, I had no idea games across the board (not just this one) had gotten so expensive to make.