Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises


#5811

which is interesting because this year’s sale is already (only 10 days in) their most successful ever at over $7 million.


#5812

They extended it from the 4th to the 11th because of their blatant and desperate cash grab.


#5813

I was replying to Mok’s comment about this thread still being here in five years. Thus almost.


#5814

Think of the bunker he could have built with $150 million.


#5815

#5816

Tweet storm. It’s good.


#5817

Buried in that tweet thread is a link to one tester’s story from your forums, which had me doubled over with laughter.


#5818

ED ships and cockpits are awesome, but I think SC planets/moons look a lot prettier (but the YouTube videos are less interactive).


#5819

Oh yeah, it’s worse than that. I have an entire forum of 3.0 hilarity.


#5820

My Star Citizen Situation Report is online


#5821

I thought this was a good chart.

Granted, the believers will argue that Star Citizen is the most ambitious game evar!!! so of course it’s taking longer. But that’s a lot of large games that have started development and shipped while Star Citizen remains in a… I don’t quite know how to describe the stage. A pre-alpha work-in-progress? So if that’s all they’ve managed to do in that timeframe, how much longer would it take to actually finish the thing? And how many more millions of dollars?

And on the “most ambitious game ever” front, it’s not difficult to be ambitious. Anyone can keep saying “Yeah! We’re going to add that feature too!” to every single thing that crosses their mind. That’s not the difficult part.


#5822

Totally normal that in 4 days, they raised what took 31 days to make in the same month the previous year


#5823

Do we know how ambitious Squadron 42 is planned to be? Is it even going to use all these features they’re putting into the multiplayer game?


#5824

That is supposedly why it’s taking so long/hasn’t been shown- IIRC, they’re retooling S42 to take advantage of all the systems they’re building. The object/mission dynamic tools and interaction stuff, for example. Which, on some level, makes sense- one of the things widely reported about Destiny 1, for instance, was that while they’d built the game itself well, their actual systems for adding/changing content were abysmal, so new stuff took way too long and was a complete pain in the ass to add in. If they can get proper systems for all this in place, future development will be much easier. Whether you trust that to happen after all this is your own decision.


#5825

Last year the anniversary sale ended late November and didn’t go through into December. But yes, more and more of the yearly funding is coming from sales.


#5826

This year it started Nov 24th, and was supposed to end Dec 1st. Then suddenly (Hint: It was doing really bad*), they extended it to Dec 11th.

2013 Anniversary Sale Day Count: 10 Days (11-18 through 11-27)
2014 Anniversary Sale Day Count: 11 Days (11-22 through 12-02)
2015 Anniversary Sale Day Count: 12 Days (11-20 through 12-01)
2016 Anniversary Sale Day Count: 12 Days (11-19 through 11-30)
2017 Anniversary Sale Day Count: 18 Days (11-24 through 12-11)

First Day Star Citizen Anniversary Sale Funding 2017: $434,735
First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326
First Day Star Citizen Anniversary Sale Funding 2015: $633,883
First Day Star Citizen Anniversary Sale Funding 2014: $665,676 
First Day Star Citizen Anniversary Sale Funding 2013: $242,069

Then whales panicked, they extended the sale, then manipulated the funding chart


#5827

Dan Gheesling plays 3.0 write-up


#5828

I know a lot of people must be sick of this, calling it ‘whining’, or pointing and laughing, or just irrelevant to the every-day process of enjoying our gaming habit.

But if (or as most of us think, when) Star Citizen goes down, it is surely going to have huge repercussions throughout the industry. Both in terms of management practices through to consumer protection and how game development is funded. Everyone should be interested in how this unfolds.


#5829

That’s where my interest lies. While the Kickstarter well seems to have dried up, there’s still thousands of Early Access games, many of which get abandoned far before completion. I’d have to imagine this is going to have an impact on those titles.


#5830

Honestly i don’t think it will have much if any effect; at this point it’s sort of sui generis in the genre. Everyone already knows it is it’s own thing. If it had flared up and burned out quickly, and took everyone by surprise… but now? If it takes a decade to burn out, it’s not really a wildfire.

I think it’s more like Second Life is to MMOs at this point.