You laugh now but just you wait until I can spend my consumable energy DLC in-game purchases to unlock the landing gear that you haven’t earned/paid-for to get that “sense of accomplishment.”

People are apparently clamoring for that kind of thrillzaminit experience.

Have you seen the emperor’s fall fashion collection though?

SC has always seemed very Flight Sim-like to me. I suppose SQ42 is supposed to offer something more than that, but that evidently is not the focus.

I don’t think, assuming the games ever finish, that SC and SQ42 are going to be substantially different from one another. SQ42 may have a story with a crap load of shitty camera cuts and custscenes-not-cutscenes, but I expect the core ‘game’ to be very similar: a lot of walking, talking to NPCs, and time spent trying to fly in space.

“Down time” in a game can be ok. Like sunsets in Balmora or gathering flowers in a Skyrim meadow. I’m one of those weirdos collecting every book in the Elder Scrolls world and reading them, in-game.

But those things were optional and there’s plenty of game surrounding them. It was the seasoning, not the meat.

For example, SWTOR even though it was much less of a game than an actual KOTOR 3, expanded the Old Republic a bit but there are players like me that wish the stuff outside of missions could have had more flavour and lore. Clumsily walking around inside the ship in a game that should be focusing on space battles is not my idea of fun.

I ventured into the subreddit and oh my God they’re all Stockholm syndrome victims.

Wish I could’ve worked that in somehow. But until this thing has a relativistic physics model, I am out.

So Star Citizen is going to one-up ED by having you get out of the ship and personally have to run to the trade terminal to buy and sell goods and load cargo?

Thanks but no thanks.

Don’t forget that you’ll need to wait in line in the event someone is there in front of you.

It’s as bad as freakin’ grognards and the whole “whoa, the PzKW IV Ausf. H had six frazzle bolts on the third bogie, not five! That game is trash!”

Immersion is a bitch, sometimes it works, sometimes don’t, but mass effect uses it and it worked.

The challenge is that different people value different things when they construct their own definition of immersion. Everyone wants an immersive experience, but they define it differently. For some, the mechanics of a game provide the vehicle to transport them somewhere else in their head–Destiny 2 is a great example here, where the mechanics of the shooter make the rest of the game irrelevant sometimes. For others, it has to be world building and more traditional narrative. For others still, freedom and exploration in a sandbox filled with neat stuff is the ticket.

Ain’t no game going to satisfy everyone, so of course each title has to focus on something. Well, it should focus on something. From what is reported here and elsewhere, Star Citizen seems to be suffering from a lack of focus, in that it is trying to be immersive across a wide spectrum, and I doubt that’s really possible.

Wow. You’re not kidding. It’s like an alternate reality in there.

I knew croberts had balls. But I had no idea they were Platinum. I just read his latest. Wow. Not only is he blaming gamers for doing precisely the features he sold them, but also managed to blame them for the server issues.

That crap is never getting fixed. I wrote already that they had reached zero barrier on what they could with the game and engine.

The End

Are we reading the same post? Nowhere in there does he “blame” gamers for anything. He describes that players are doing things they did not anticipate which can tank performance and then lays out what will they do about it.

This is why they teach not just reading, but reading comprehension in schools. People interpret things differently; and it’s all about context.

Let’s do this again. First, read what I wrote. Then read these excerpts (which are short, so you don’t have to do too much thinking as to what I was getting at)

“Have a bunch of people fly around in Starfarers and Caterpillars and you’re straining the clients and server far more than you would be with a bunch of Auroras and Hornets.”

“From the data we see it is not so much about player count but more about WHAT the players are doing”

“In addition we need to do a better job of efficiently handling the bigger ships which can bring in thousands of additional elements to update as opposed to the smaller ships that have a lot less items and geometry. Have a bunch of people fly around in Starfarers and Caterpillars and you’re straining the clients and server far more than you would be with a bunch of Auroras and Hornets.”

“Sorry, we didn’t think people would actually want to fly the big ships they paid $100’s of dollar for, so really, it’s a surprise to us that they are.”

Yes. No “blaming” there. Just describing the situation. Honestly I don’t get how you can read the post and come to conclusion that he blames gamers.