Heh, ok, there are a few things to consider here:
- The aiming pip isn’t really perfect, so sometimes you need to shoot where it isn’t.
- If you’re good (i.e. better than me with my handful of days piloting), you can actually aim for specific regions, since you can see the orientation of the ship in your tracking radar in the top right, by aiming to the correct side of the aiming pip.
But really, the answer to your question is this:
3) in actual space combat, all ships would likely be giant spheres, and all the targeting would be done via automated computers… Hell, even in modern aerial combat, it’s generally all gonna take place BVR with guided missiles. But for the sake of fun, they’ve injected an element of WWII style dogfighting.
I actually really, really dig the flight modeling and controls in SC when it comes to combat, although it’s dramatically different from normal aerial combat.
It may be hard to see what’s going on in that video if you aren’t controlling it, but I’m often not actually going forward. While I’m generally flying in coupled mode (I only swapped to fully decoupled mode a few times), I play with a mouse and a G13 logitech gameboard. The gameboard has a thumbstick, that I have mapped to the secondary strafing thrusters, so I can manually strafe forwards, backwards, and to the left and right, independently of the direction the ship is traveling, even when in coupled mode. the IFC is smart enough to know, as well, that when I’m strafing backwards, to cut the main thruster, so I can effectively seamlessly transition between coupled and decoupled, without actually needing to switch modes. For instance, if I start straffing backwards, and then spin the ship, I’m effectively flying in decoupled mode backwards… but as soon as I let go, it’s gonna kick the main thruster back in and start moving forward again. It all works extremely well, and is an improvement over how the IFC worked at earlier incarnations. The guy who designed a lot of that, some physics guy named John Pritchard I believe, is super smart.
Anyway, if you watch my speed during the fight, you’ll see it’s changing a lot. Some is due to throttle changes, and some is due to just the fact that when you turn you lose speed while the thrusters catch up. But a lot of it is because I’m actually strafing in various directions during combat, so a lot of the time I’m flying backwards, or to the sides.
The flight mechanics and control systems are… not simple. But they work very, very well, and I personally find it very satisfying to fly. I feel like there’s a lot there to sink my teeth into, and get better at.
One thing to note, for folks that are starting in the alpha. If you go into the keybindings screen, down in the lower right, you see a little dropdown menu, that has 4 things in it:
- On foot
- In flight
- On foot (Advanced)
- In Flight (Advanced)
This is basically showing you the layout for the two main keybinding sets. The default, which is what you start with if you haven’t changed anything, and the “advanced” layout.
To actually LOAD the advanced layout, you need to click on the “advanced keybindings” button. I think that’s what it’s called, anyway. Down in the lower left. There, you’re faced with the huge list of keybindings. The level of customization is nuts. However, an important thing on the keybindings list is the little dropdown in the lower right. There, you have a bunch of predefined “sets”. There are a bunch for specific joystick setups, for instance, which will give you a decent starting point if you have one of those. But if you’re using a keyboard and mouse, you can pick the “advanced” set from there, and load it.
One thing, when you load it, you’re presented with a weird screen, where it has Keyboard and mouse on the left side, and none, none on the right. What it’s actually letting you do, is independently choose whether you want to load the keyboard and/or mouse controlls… So, if you pick Keyboard -> Keyboard, Mouse -> None, it will just load the keyboard part of that scheme.
This is actually what I’d recommend, as I found the mouse portion of the advanced controls to be dumb… but hey, to each his own.
The advanced keyboard controls are pretty essential though, if you want to have decent control of your ship.
Not at first though… you can totally fly with the basic controls, and do lots of stuff… but you can’t do things like decouple your ship or stuff like that. I’d generally recommend going with the advanced controls, after you get the basics of flying.