Aceris
6359
That reads awfully like they’ve been using conventional multiplayer game networking and server code, not MMO grade architecture? Is that right?
Geezus. Geezus.
I hate to admit it, but I have to say, after playing a lot of EVE Online of late, it amazes me that neither Elite nor this apparently took the lessons of what that game does best and adapt those things to their own game.
dsmart
6361
Eve isn’t a twitch based game.
No, but my point is EVE still does a lot right, like one shared server, user-based economy, can run on a potato and so on.
mok
6363
What is the current proposed release date for 3.4?
RichVR
6364
ALL THESE WORLDS CAN HAVE MULTIPLE SERVERS, EXCEPT JITA.
ATTEMPT ONLY A SINGLE SERVER THERE.
USE THEM TOGETHER. USE THEM IN PEACE.
dsmart
6365
That’s because it’s not a twitch based game.
dsmart
6366
Seeing as they’ve never - ever - hit a release date, and the on-going disaster that is 3.0 was a 14 months overdue, take this with a grain of salt:
Lantz
6368
Have they still not released the Squadron 42 Roadmap which they made a huge deal about at the end of last year??
The one thing about this project is that it always makes me feel better about my own projects…
My God, it’s full of JPEGs!
Aceris
6370
The shared server and run on a potato things are completely at odds with having a compelling flight model and dogfighting experience.
The problem with the player based economy is that an essential part of that is ship loss being very meaningful, whereas elite has had generous insurance as part of the design from day 1.
I think ultimately you find that a lot of the things that “work” in Eve depend on other things in Eve that alienate more players than enjoy them.
Yeah, I suppose you’re not wrong, it just amazes me that they’re trying to make an MMO, yet ignoring lessons from other successful MMOs, even similar ones like Jumpgate.
Lantz
6373
They aren’t making anything at this point, this is transparently a joke at this point. No developer involved in that project can possibly think they are making it to a finished project anymore. Maybe they puke out a 2010 quality level single player Squadron 42 game, but the whole universe thing is laughable.
EVE Online is a very different game in terms of what’s needed in the backend, so its lessons don’t exactly apply here. That said, EVE Online’s server stack is amazing from a technical standpoint. Their use of Stackless Python (well, their own version of it) is nothing short of brilliant, but it wouldn’t work at all in a game like SC or ED.
Surely at this point it should be clear that they should just button down and launch single player Squadron 42? Is that at least possible?
KevinC
6376
That’s not where the money is for them, so I don’t know why they’d want to do that.
So it’s selling an imaginary game to stupid people for the next few years? That really pisses me off, I was looking forward to Squadron 42. I would have thought Crobert’s would release it if only to fulfill his self-jerk of pseudo film-making.
Squadron 42 is so tied to the “main” game Star Citizen that I don’t know if that is possible. But who knows, maybe they’ll do something of the sort if things get grim enough.