Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

I mean, on a certain level it is. They are good at doing the kind of marketing things that make them seem like a real company with a real game. If you haven’t followed the game at all and see that 3 minute little trailer you would assume that it is representative of an actual game you can play. That there are aliens in the game, that all those locations exist in the game, whatever that cool looking scanner ball is, that you can fly with a squadron and attack a fleet of alien capital ships, etc, etc, etc.

Of course, it turns out that it’s all just bullshot renders and the only thing actually in the game is the train tram at 2:10 into the video.

Of course, I am joking. They showed the train tram in their faked up demo yesterday. It isn’t actually in the game.

“that plays more like a late night SYFY movie” hahahahahahaha

Dude, I totally want to see Dana Scully, Luke Skywalker and Commissioner Gordon fight freaky lizard aliens. If that just ends up being a movie-length cutscene, that’s ok too.

I’m waiting for the cutscene where Derek Smart gets ripped apart and devoured by freaky lizard aliens. I know it’s coming soon, just like Star Citizen…

Maybe they can talk Derek into a cameo role as a redshirt.

“Ensign Smart, I think there’s cookies over in that deep, dark cave. Why don’t you go stick your head in there and check it out?”

Does Star Citizen have caves yet?

Can you explain why 32 bit was ever considered when this was always pitched as a “Forward” and “Leading Edge” Machine game? That just seems odd.

Also, here is an interesting YT comment you might have missed:

Cave.jpeg.

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Honestly if they dropped the fighting and make a walking simulator narrative experience… That would play to their strengths and probably be a fun time.

Is that real? That can’t be real. No, I don’t wanna believe it.

Of course it is! See time code:

It’s what Croberts gets when he opens a check for $1 million or better.

The game trailer was so awesome… they should make a fulll game out of it!

You’re optimistic!

The CryEngine is 32-Bit. That’s the extent of that. Like most, you’re confusing a 32/64-Bit engine, with 32/64-Bit addressing. They’re different. They went to 64-Bit address precision because they needed to create large levels.

No he didn’t. That was the hilarious part.

Just ignore everything Chris said at the show, and watch this impromptu interview that Brian Chambers - one the BEST guys they have - did with Angry JoeShow

Also @ 08:45, he says there are about 450 devs now working on the project.

Meanwhile, back at the ranch…

This is good for a lol. He’s one of their most devout backers, but he fell off the wagon a few months ago