Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Ultimately I think the points raised in this last video (by SquidofLove) are the most damning. Even if they get all these systems “fixed” will it even be worth playing? I was just hoping to fly some space ships but it seems this is the last thing on folk’s minds over at Star Citizen.

Yeah, it made me interested in the game. If it ever releases and gets average word of mouth reviews, I’ll get a copy. I wouldn’t buy it first day, but the trailer did pique my interest.

All the drama surrounding the game interests me in the same way as when I’m driving home after work and off to the side I see some police cars with their lights flashing stopped around a car. Huh, I say, I wonder what’s going on and I continue to wonder for another minute or so as I continue driving and then wonder no more until I read something about it in the paper. I don’t have money or emotion invested in the game.

If people end up losing money on it, that’s regrettable. I peek into this thread once in awhile to see the latest news.

Replace Iron Man with Deadpool and this is sort of what actually happened.

Oh man imagine if they didn’t back down from the “pay to watch the stream” fiasco.

That was very funny to watch: “they put the one thing I hate the most … commuting and put it into my game” LOL

and some of the comments are great entertainment too

I respect your video, but you’re totally wrong. WTF is there to show in space?! Only ships and space dust. Seriously, what else is there to show in space? I disagree, personally I really like the direction they are taking. In a gaming age where everything is instant gratification, someone is finally trying to do something different. These trains will be everywhere, so it is not wasted time as they get more systems out. Also, most Orgs will only occupy one system or possibly even a planet, you better make sure there’s enough time or space to separate people with such a big community. This is the type of game where one mission will take one hour at least and you won’t finish the game over a weekend, ya know… Like all those other shitty games. Longer missions means less repetition because more random shit could happen along the way. We have a major problem these days where games are too predictive or too quick to finish. This direction CIG is taking solves both of these problems. Expect this game to be deeper than Eve Online because you not only have travel time between jump points but shit to do on planets. So let me ask again… What else is there to show in space other than ships?! Nothing… THIS is what the game will be times 150. There is no more development to do in space. They will just need a bunch of artists from now on. Your impatience is clouding your sense of judgement. Think about it, what ELSE IS THERE IN SPACE OTHER THAN SHIPS? Space stations… come on…

I think at this point, Roberts should just make a bunch more really cool cut scenes, and cobble them together and make a full-length movie out of them.

It would only take, say, a year, and something would be done, and it would get people really excited for the game. And an Academy Award wouldn’t hurt either. Also, additional income from ticket sales.

All these worlds are yours, except space. Attempt no development there.

Seriously, my senior college teams would get reamed for presentations as poorly managed as these, and for vertical slices as crappy as what seems to be coming out of the Star Citizen goat rope.

Thats what I wanted all along :P Wing Commander 4 was a movie interrupted by gameplay.

This is the entire series, not just 4.

True, but only one I had on DVD with my DXVR2 card.

What is love? What is life? What is thought?

None of these questions have any absolute answer. In the end Release is what you want it to be. All you need to do to have the full Star Citizen experience is to believe it enough, and you will find your Release.

A warm puppy.

Life is pain, Highness. Anyone that tells you otherwise is trying to sell you something.

Who wrote that question?

Well, now you’re making want to go pop that in the movie player. You got me.

My job here is done. :)

Donations to the crowd-funded space combat video game, which has been in development since 2012, spiked on Wednesday, the day Cloud Imperium Games issued a three-minute trailer for Squadron 42 from CitizenCon 2018. Roberts Space Industries (the parent company) reported $379,254 taken in on Oct. 10, plus another $600,000 over the next three days combined.

Putting that in perspective, Star Citizen took in $692,406 seven weeks ago, its best in the past two months. The project’s lifetime funding now stands at $195,768,020. Star Citizen is the most crowdfunded venture — video game or otherwise — of all time.

Really.

I’m in the wrong friggin’ business.

Yeah, but you aren’t facing lawsuits either…that I know of. :)