Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Reminds me of this lady. If this is too much “Politics and Religion” then I’ll delete.

Obviously the whole project is some reverse Westworld like scenario where Chris Roberts actually passed during the production of Freelancer and the entire Star Citizen project is simply an effort to create a virtual existence that will be convincing enough for the AI generated from the neural patterns scanned off his frozen head to believe he is in the space game universe he always dreamed of.

It explains a lot really. Think of all the half-assed attempts at useless “realism” masquerading as game-play loops. Bartenders. Hot dogs. All things that Chris was known to love in life.

It is a cult, not one dedicated to making a game or money laundering or anything, but to making a simulation convincing enough to entertain the degraded thought patterns of the leader and give him eternal bliss in the kickstarted afterlife.

That’s a better premise for a game than most I’ve seen in early access.

It seems some days ago people on Reddit were organizing themselves, and requesting info for Squadron 42 for real, and they have replied…

So they are doing a roadmap to do the definitive roadmap later. For a game that should be finished three years ago…

This is like some weird meta work like House of Leaves or something. On outline of their roadmap for a new roadmap?

As long as they allow interactive “behavior modification” buttons that can send an electric shock to managers for each group they are so granularity tracking, since, you know the backers are the real bosses of this project.

Managers. hahahahaha. Wouldn’t it be cool is Star Citizen was being managed on some level?

It’s more like Barry Malzberg’s Galaxies. Same genre, even!

That’s an insane amount of words to say the same thing repeatedly, but in different ways.

The new hotness: “Agile roadmap development”. Do they have an online Kanban for the roadmap development?

It scares me how little content there seemed to be in that roadmap in the reddit post linked a while back. That’s an entire quarter to accomplish some random features. They can create a new roadmap and help their customers understand what’s happening in the present among each development team, but the key problem is they’ll never close.

I know this is obvious but it hits way too close to home for me. I’d better go back to ignoring the whole thing again.

It might be a slow burn out - there is a comp for it, albeit an order of magnitude smaller.

Lord British’s Shroud of the Avatar, which raised more than $20 million, is basically run by one guy now out of his house, with the game sold to him for an unknown amount, and the two “legendary” devs (Richard Garriott and Starr Long) have exited the building.

There was never one big implosion, and the game technically launched in 2018, but it was preceded by years of walking back promises, features, and generally not being truthful to backers about the state of the game. Over time, most of the of devs were laid off or left quietly, but never all at once. Roadmaps and features for the game promising big expansions and new game systems were left to fallow. This happened enough that the remaining players I think got Stockholm Syndrome and stopped questioning how it all had broken down.

Now it’s one guy in is house doing just about everything and pretending the game is still backed by Richard Garriott, who jettisoned the sinking ship long ago.

The sheer size of Star Citizen may preclude a slow burn out like this, but having watched it for Shroud of the Avatar, I could totally see it for this game too - after enough time, most of the backers slowly leave and just get tired of it all, and the remaining few backers will literally accept anything the devs do (or don’t do). The upside for the devs is that the slow burn out rather than a big collapse lowers the likelihood of people getting lawyer-y - so many potential contractual breeches happened in Shroud, but no one went after it, maybe due to the slow death by a thousand cuts.

I don’t see “Sell jpegs of the roadmap”

You don’t get that opportunity to purchase access to the Captain’s Table Roadmap unless you go to the $275 a seat Premium Member dinner.

Haha. That’s exactly what I was thinking.

It’s hours and hours of work spent planning how to communicate the plan to communicate the work that is planned to be done.

No wonder they have 500 employees and get nothing done.

Imagine how bad things must be if the most the can do is to get out a statement about a roadmap they’re eventually going to show.

Wait. What? It’s a roadmap for a roadmap?

Sounds like a very good prediction for what may come. And the slow burn might be the only feasible way out for CR. [If the situation isn’t very different from what it looks like to be.]

I’m pretty sure CIG’s endgame here is to sell monthly subscriptions for access to jpgs of a roadmap of a roadmap to a game that will never exist. It’s downright experimental, I almost have to admire the sheer ambition of it.

Yes of course. Everything’s fine though. No need to push the panic button yet. I think.